Geometry List Struct (RW Section)
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{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
This article is about the Struct section accompanied by a Geometry List parent section.
The Geometry List Struct section can usually be found in model files used by the GTA III game trilogy. It contains a number of Geometry sections with actual mesh data of the model. The typical location in the file's section hierarchy is Clump > Geometry List > Struct.
Header
There is a 4 byte header which contains number of nested geometry sections:
4b - DWORD - Number of nested geometry sections