02EE
Revision as of 14:05, 16 December 2016 by Spaceeinstein (talk | contribs)
- Description
- Checks if any projectile is in the 3d area
- Syntax
- 02EE: projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
- Parameter
- [flt1]
- X-coordinate of one corner of area
- [flt2]
- Y-coordinate of one corner of area
- [flt3]
- Z-coordinate of one corner of area
- [flt4]
- X-coordinate of other corner of area
- [flt5]
- Y-coordinate of other corner of area
- [flt6]
- Z-coordinate of other corner of area
This conditional opcode returns true if any projectile is within the cubic area. A projectile can be a Grenade, Molotov Cocktail, or Missile.
Keywords
check, projectile, area, 3d, cube
See also
- 02EF, destroys projectiles in area