02E6

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Revision as of 04:20, 13 September 2016 by Spaceeinstein (talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} {{Icon|VC}} | command = SET_CUTSCENE_ANIM | description = Sets the cutscene object to the animation | syntax1 = 02E6: set_cuts...")
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GTA III Vice City SET_CUTSCENE_ANIM


Description
Sets the cutscene object to the animation
Syntax
02E6: set_cutscene_anim [object handle] '[string]'
Parameter
[object handle]
The handle of the cutscene object
[string]
The animation name in the cutscene's IFP file

This opcode sets the cutscene object to the animation in a loaded cutscene. It is required for the model associated with the animation to be loaded. Usually the model has the same name as the animation but it is not always the case; the IFP file contains the relevant data. It is not required to assign the model to the associated animation as long as the model supports the animation it is assigned to.

Keywords

set, cutscene, anim, animation