02CF

From GTAMods Wiki
Revision as of 16:32, 4 February 2016 by Spaceeinstein (talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = START_SCRIPT_FIRE | description = Creates a fire on the coordinates point | syntax1 = 02CF: [''var''] = create_fire_at...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

GTA III Vice City San Andreas START_SCRIPT_FIRE


Description
Creates a fire on the coordinates point
Syntax
02CF: [var] = create_fire_at [flt1] [flt2] [flt3]
Parameter
[var]
Variable to store the handle of the fire
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or ≤-100.0 for ground z)

This opcode creates a perpetual fire at the coordinates point. The fire emits particles, light, and sound, and can harm only the player. If ground z is used, the fire is placed by the center rather than the base of the particle so the fire appears a bit submerged into the ground. The fire can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcodes 02D1 or 031A. If you start a new game without extinguishing the fire, the fire carries over into the new game.

Keywords

create, start, script, fire

See also

  • GTA III Vice City San Andreas 0325, creates a fire on the vehicle
  • GTA III Vice City San Andreas 0326, creates a fire on the character