02CF
Revision as of 16:32, 4 February 2016 by Spaceeinstein (talk | contribs) (Created page with "{{OpCode | games = {{Icon|t}} | command = START_SCRIPT_FIRE | description = Creates a fire on the coordinates point | syntax1 = 02CF: [''var''] = create_fire_at...")
- Description
- Creates a fire on the coordinates point
- Syntax
- 02CF: [var] = create_fire_at [flt1] [flt2] [flt3]
- Parameter
- [var]
- Variable to store the handle of the fire
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z)
This opcode creates a perpetual fire at the coordinates point. The fire emits particles, light, and sound, and can harm only the player. If ground z is used, the fire is placed by the center rather than the base of the particle so the fire appears a bit submerged into the ground. The fire can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcodes 02D1 or 031A. If you start a new game without extinguishing the fire, the fire carries over into the new game.
Keywords
create, start, script, fire