04A6
Revision as of 08:11, 5 September 2015 by Spaceeinstein (talk | contribs) (Created page with "thumb|04A6 pickup in Vice City {{Icon|VC}} {{Icon|SA}} '''CREATE_<wbr>PROTECTION_<wbr>PICKUP''' <hr /> '''Description''' : Creates an asset revenue [[pickup]...")
Description
- Creates an asset revenue pickup
Syntax
- 04A6: [var] = create_asset_money_pickup_at [flt1] [flt2] [flt3] money [int1] rate [int2]
Parameter
- [var]
- Variable to store the handle of the pickup
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or -100.0 for ground z + 0.5 units)
- [int1]
- Revenue limit
- [int2]
- Revenue rate
This opcode creates a type 16 asset revenue pickup. It uses the bigdollar
DFF model. Unlike other pickups, pickups of this type do not disappear when the player character walks over them. Money, which is displayed above the pickup, rises up to the set revenue limit and can be collected by walking through the pickup. The larger the revenue rate value, the faster the money rises. The pickup does not allow collection or display a value if there is less than $10 revenue. The money pauses from rising if the player character is within 10 units of the pickup. This pickup is generally used for businesses involved in protection rackets.
Keywords
create, protection, asset, money, cash, revenue, pickup