03C9
Revision as of 17:47, 26 July 2015 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|3}} '''IS_CAR_VISIBLY_DAMAGED''' <hr /> '''Description''' : Checks if the vehicle is visibly damaged '''Syntax''' : 03C9: car [''car handle''] damaged '''Paramet...")
Description
- Checks if the vehicle is visibly damaged
Syntax
- 03C9: car [car handle] damaged
Parameter
- [car handle]
- The handle of the vehicle
This opcode returns true if the vehicle is visibly damaged. It does not depend on the health of the vehicle.
For Vice City
This opcode does not exist in Vice City but it is still possible to check if a vehicle is visibly damaged. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:
:opcode_03C9
// 0@ - input param (car handle)
05E7: 0@ = car 0@ struct
0@ += 0x1FB
05E0: 0@ = read_memory 0@ size 1 virtual_protect 0
05FE: 0@ = 0@ SHR 1
05F9: 0@ = 0@ AND 1
0@ == 1 // is car visibly damaged
05F6: ret 0
Use this line as a substitute for opcode 03C9. This can be placed anywhere within the external script as a conditional statement.
// ...
if
05F5: call_scm_func @opcode_03C9 inputs 1 car_handle [car handle]
then
// [RETURNED TRUE]
else
// [RETURNED FALSE]
end
// ...
Keywords
check, car, vehicle, visibly, visible, damage, damaged