PLAY SOUND FRONTEND

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Revision as of 17:56, 29 April 2015 by TheVideoVolcano (talk | contribs) (This will play a internal game sound with given parameters)
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PLAY_SOUND_FRONTEND
Number of parameters: 2
Parameter #TypeDescription
1.IntegerUnknown, Suggested: -1
2.StringSound FileName, e.g "NAV_UP_DOWN"
3.StringSoundset, e.g "HUD_FRONTEND_DEFAULT_SOUNDSET"
4.BooleanUnknown, Suggested: 0
Return value:
TypeDescription
None

Example Sounds From Scocl Found in 268 of 693 R* Scripts ...Extracted From... abigail2.txt act_cinema.txt agency_heist1.txt agency_heist3a.txt agency_heist3b.txt altruist_cult.txt Originally Listed by RGS aka ricci07 aka TheVideoVolcano Please continue listing here

"FocusOut", "HintCamSounds" "FocusIn", "HintCamSounds" "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET" "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET" "In", "SHORT_PLAYER_SWITCH_SOUND_SET" "Hit_In", "PLAYER_SWITCH_CUSTOM_SOUNDSET" "Camera_Move_Loop", "PLAYER_SWITCH_CUSTOM_SOUNDSET" "Hit_Out", "PLAYER_SWITCH_CUSTOM_SOUNDSET" "HACKING_MOVE_CURSOR" "HACKING_CLICK_BAD" "HACKING_COUNTDOWN_IP_FIND" "HACKING_COUNTDOWN_IP_FIND++" "HACKING_FAILURE" "HACKING_CLICK_GOOD" "HACKING_CLICK" "HACKING_SUCCESS" "HACKING_COUNTDOWN_CRACK_PASS" "TIME_LAPSE_MASTER" "Heli_Crash", "FBI_HEIST_FINALE_CHOPPER" "ScreenFlash", "WastedSounds" "Bed", "WastedSounds" "TextHit", "WastedSounds" "ScreenFlash", "MissionFailedSounds" "NO", "HUD_FRONTEND_DEFAULT_SOUNDSET" "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET" "PROPERTY_PURCHASE", "HUD_AWARDS"