020C
Description
- Creates an explosion at a point
Syntax
- 020C: create_explosion [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Explosion type (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode creates an explosion at a coordinates point. These are real explosions so they make sounds, cause damage, and shake the camera. Opcode 0565 creates the same visual explosion without sounds.
Explosion types
GTA III
Type | Enum[1] | Notes |
---|---|---|
0 | EXPLOSION_GRENADE | Used in the original script |
1 | ||
2 | ||
3 | EXPLOSION_CAR | Used in the original script |
4 | Exactly the same as type 3 | |
5 | EXPLOSION_HELI | Used in the original script |
6 | ||
7 | ||
8 | ||
9 |
Vice City
Type | Enum[1] | Used in original SCM | SFX[2] | Notes |
---|---|---|---|---|
0 | EXPLOSION_GRENADE | ✓ | 48 | Grenade |
1 | EXPLOSION_MOLOTOV | ✓ | 49 | Molotov Cocktail (can only explode on ground and cannot explode over water) |
2 | EXPLOSION_ROCKET | ✓ | 48 | Rocket |
3 | EXPLOSION_CAR | 47 | Car and motorcycle | |
4 | EXPLOSION_CAR_QUICK | 47 | Exactly the same as type 3 | |
5 | EXPLOSION_BOAT | 47 | Exactly the same as type 3; boat | |
6 | EXPLOSION_HELI | ✓ | 47 | Final destruction of the NPC police helicopter and the NPC Dodo |
7 | EXPLOSION_HELI2 | 47 | Similar to type 6; midair explosion of the NPC police helicopter | |
8 | EXPLOSION_MINE | 59 | Pickup mine | |
9 | EXPLOSION_BARREL | 48 | Explosive barrel | |
10 | EXPLOSION_TANK_GRENADE | 48 | Rhino cannon | |
11 | EXPLOSION_HELI_BOMB | ✓ | 59 |
- ^ Enums are from Wesser's GTA III/VC definitions.
- ^ These values correspond to an SFX entry. The association between the explosion and SFX is hardcoded. For VC v1.0, the location of the array starts at 0x6B2D4C.
San Andreas
Keywords
add, create, explosion