Search results

Jump to navigation Jump to search
  • ...e the chance of them spawning in the streets. The effect is reset when the player dies or is arrested. Legacy documentations described this opcode as setting 05E0: 1@ = read_memory 0x9412F0 size 4 virtual_protect 0 // get player pointer
    3 KB (421 words) - 02:36, 16 January 2016
  • ...nus for you.") is displayed. When all the needed models are collected, the player is rewarded $200,000 in GTA III or $20,000 in Vice City and a message with == Keywords==
    3 KB (426 words) - 05:49, 1 March 2016
  • ...the default spawn behavior is used instead. The behavior resets after the player is arrested, dies, or if the level number is set to 0. The value set with t == Keywords ==
    929 bytes (128 words) - 08:12, 3 February 2016
  • |3 ||CARLOCK_LOCKOUT_PLAYER_ONLY ||locked for the player, not locked for NPCs |4 ||CARLOCK_LOCKED_PLAYER_INSIDE ||locked, the player is stuck in the car
    5 KB (688 words) - 23:36, 20 January 2017
  • ...the default spawn behavior is used instead. The behavior resets after the player dies, is arrested, or if the level number is set to 0. The value set with t == Keywords ==
    897 bytes (123 words) - 08:13, 3 February 2016
  • ...following example using Sanny Builder will create a particle effect at the player's location while the Z key is pressed. [[0256]]: player <span class="nv">$PLAYER_CHAR</span> defined
    2 KB (237 words) - 05:32, 22 December 2016
  • ...pickups collected in the player's current vehicle. It returns ''0'' if the player is not in a vehicle. == Keywords ==
    586 bytes (83 words) - 17:09, 8 October 2016
  • ...r the weapon to appear. If used on the player character, it will place the player into first-person view. The range denotes the horizontal axis that the char ...character do not damage the vehicle but they do not go through it. For the player, weapons that do not fire single bullets behave oddly. Shotguns and the Fla
    3 KB (434 words) - 18:18, 8 July 2017
  • ...[[02C7|platinum pickups]] for the vehicle. The opcode has no effect if the player is not in a vehicle. == Keywords ==
    610 bytes (86 words) - 10:28, 9 October 2016
  • ...he player must be in a vehicle and the character set to only be damaged by player trough opcode [[02A9]]. Exiting the vehicle will make the fire start hurtin == Keywords ==
    1 KB (204 words) - 00:29, 20 November 2016
  • | description = Gives the player a [[Weapon#GTA_III|detonator]] This opcode adds one to the number of detonators for the player. The number of detonators on hand can stack up but using one will remove al
    533 bytes (75 words) - 05:11, 15 October 2016
  • |{{a|c}} |0 ||&#x2713; ||&#x2713; ||&#x2713; ||&#x2713; ||PLAYER1 ||Primary player definition |{{a|c}} |1 ||&#x2713; ||&#x2713; ||&#x2713; ||&#x2713; ||PLAYER2 ||Secondary player definition
    8 KB (946 words) - 13:44, 6 November 2022
  • ...n the vehicle &mdash; the vehicle must be empty or has NPC drivers. If the player stays in the car while flipped over, it will burn and explode like normal. == Keywords ==
    761 bytes (119 words) - 07:38, 8 June 2016
  • ...e the range. Particle effects that have been added will disappear when the player moves out of range regardless of duration. == Keywords ==
    9 KB (1,480 words) - 00:34, 20 November 2016
  • ...ers depending on the mode. The effects of this opcode are cleared when the player dies or is arrested. The effects are overridden when the Sniper Rifle is us ...#FF3C3C;" | #FF3C3C || [[File:0374-8.jpg|150px]] || {{a|c}} | &#x2713; || Player is shot
    2 KB (287 words) - 06:25, 15 January 2016
  • ...station will be disabled and the taxi firm's radio will only play once the player has exited and reentered the cab. The original script called this opcode on == Keywords ==
    1 KB (171 words) - 11:03, 3 December 2016
  • ...r Peds|block 1 of the save file]] in GTA III and [[Saves (GTA VC)#Block 1: Player Peds|block 1]] in Vice City. == Keywords ==
    1 KB (167 words) - 17:04, 6 August 2015
  • ...t indicates the player is in the Hyman Memorial Stadium by positioning the player position arrow in the pause menu map over the stadium (exactly at x: -1302. == Keywords ==
    2 KB (297 words) - 05:26, 9 January 2015
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl <span class="k">while</span> [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl
    2 KB (358 words) - 05:59, 1 February 2017
  • ...o stations (police vehicles). The audio can only be heard once so when the player exits the vehicle while the audio is playing and reenters it, the vehicle w == Keywords ==
    2 KB (295 words) - 21:46, 1 July 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)