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  • |police ignore player set to 0 || [[01F7]] |everyone ignore player set to 0 || [[03BF]]
    4 KB (563 words) - 17:01, 3 March 2018
  • : Fades the screen and puts the player at the point ...utomatically replay a mission, there has to be another script checking the player position and [[0417|starting]] the mission. in GTA III this opcode is only
    1 KB (178 words) - 15:18, 26 June 2015
  • ...ngs up the phone, widescreen is switched off, the phone turns off, and the player resumes control. == Keywords ==
    1,006 bytes (150 words) - 02:39, 30 November 2016
  • ...warps to the drop-off point, the screen fades back in, $9 is removed, the player character exits the taxi, and controls are resumed. The taxi is marked as n ...i shortcut is disabled if [[0318]] or [[0595]] is called, usually when the player passes a mission, or when a [[01F9|rampage is started]]. An active taxi sho
    2 KB (346 words) - 05:08, 4 June 2016
  • ...following example using Sanny Builder spawns five SWAT members to kill the player at the Washington Mall in Vice City after pressing [[00E1|button 13]] (CAME [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span>
    11 KB (1,576 words) - 11:51, 24 August 2020
  • ...up in front of the player character and a Bribe pickup to the right of the player character after pressing [[00E1|button 4]] (ACTION key on foot). ...span class="m">0.0</span> <span class="c1">// 3 units to the front of the player</span>
    3 KB (522 words) - 15:45, 22 December 2016
  • : Joins the car with the road system and makes it drive at the player location ...dds the vehicle to the road system and make it move at the point where the player is currently at. Once reached the point, the vehicle moves away if no other
    900 bytes (149 words) - 17:07, 24 June 2015
  • | syntax1 = 03FD: set_player [''player handle''] handling_responsiveness [''int''] | p1t = [''player handle'']
    2 KB (242 words) - 01:44, 28 November 2016
  • ...he script. The entire mission body runs as a [[0050|subroutine]]. When the player is dead or caught by the police and the ONMISSION flag is set to 1, the gam == Keywords ==
    2 KB (376 words) - 15:06, 1 July 2021
  • | syntax1 = 04FC: store_stunt_data [''player handle''] two_wheels: [''var1''] [''var2''] wheelie: [''var3''] [''var4''] | p1t = [''player handle'']
    2 KB (315 words) - 14:31, 16 December 2016
  • | description = Checks if the player is wasted or busted during a [[Create a mission|mission]] This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when p
    954 bytes (142 words) - 20:28, 23 November 2016
  • ...the next player death or arrest. After the player is wasted or busted, the player will be spawned at the restart point and the override will be disabled, all == Keywords ==
    1 KB (184 words) - 14:44, 21 January 2016
  • ...e depleted. In San Andreas, NPCs will be able to swim on their own and the player's lung capacity will never run out. == Keywords ==
    688 bytes (103 words) - 10:59, 3 December 2016
  • ...for the current player. This value is used to calculate a new value of the player's [[Wanted_level#Chaos_Level|chaos level]] after committing a crime. By def == Keywords ==
    658 bytes (92 words) - 13:43, 16 August 2015
  • | gun shell drop, dependent on what [[Collision File#GTA III|collision]] the player is currently standing on ...n shell drop, dependent on what [[Collision File#Vice City|collision]] the player is currently standing on
    6 KB (828 words) - 20:32, 26 December 2016
  • ...hakes. The shaking of the camera depends if the camera's location, not the player's location, is within 100 [[unit]]s of the specified coordinates point. The The following example spawns a Trashmaster close to the player. If the Trashmaster's health is below 90%, it creates an explosion larger t
    7 KB (1,040 words) - 16:20, 27 May 2019
  • The following example lets you toggle Triads/Haitians hate towards the player by pressing the CAMERA key. A number is displayed on the screen to show the // reset gang hate to player
    4 KB (510 words) - 05:08, 5 January 2016
  • ...e the chance of them spawning in the streets. The effect is reset when the player dies or is arrested. Legacy documentations described this opcode as setting 05E0: 1@ = read_memory 0x9412F0 size 4 virtual_protect 0 // get player pointer
    3 KB (421 words) - 02:36, 16 January 2016
  • ...nus for you.") is displayed. When all the needed models are collected, the player is rewarded $200,000 in GTA III or $20,000 in Vice City and a message with == Keywords==
    3 KB (426 words) - 05:49, 1 March 2016
  • ...the default spawn behavior is used instead. The behavior resets after the player is arrested, dies, or if the level number is set to 0. The value set with t == Keywords ==
    929 bytes (128 words) - 08:12, 3 February 2016

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