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Showing below up to 50 results in range #451 to #500.
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- GET CHAR READY TO BE EXECUTED (14:56, 22 April 2010)
- GET CHAR READY TO BE STUNNED (14:57, 22 April 2010)
- GET CHAR SPEED (14:57, 22 April 2010)
- GET CHAR WILL COWER INSTEAD OF FLEEING (14:59, 22 April 2010)
- GET CURRENT CHAR WEAPON (14:59, 22 April 2010)
- GET MAX AMMO (15:01, 22 April 2010)
- GET MAX AMMO IN CLIP (15:02, 22 April 2010)
- GET PED CLIMB STATE (15:04, 22 April 2010)
- GET PED GROUP INDEX (15:08, 22 April 2010)
- GET PED TYPE (15:08, 22 April 2010)
- HAS CHAR GOT WEAPON (15:59, 22 April 2010)
- HAS CHAR BEEN DAMAGED BY WEAPON (16:00, 22 April 2010)
- HAS CHAR BEEN DAMAGED BY CAR (16:01, 22 April 2010)
- IS CHAR TOUCHING OBJECT ON FOOT (16:09, 22 April 2010)
- IS CHAR TOUCHING VEHICLE (16:10, 22 April 2010)
- IS PED CLIMBING (16:12, 22 April 2010)
- IS CHAR WAITING FOR WORLD COLLISION (16:15, 22 April 2010)
- IS SCRIPTED SPEECH PLAYING (16:15, 22 April 2010)
- REMOVE ALL CHAR WEAPONS (16:16, 22 April 2010)
- REMOVE CHAR DEFENSIVE AREA (16:16, 22 April 2010)
- REMOVE CHAR ELEGANTLY (16:17, 22 April 2010)
- REMOVE CHAR FROM GROUP (16:17, 22 April 2010)
- REVIVE INJURED PED (16:18, 22 April 2010)
- SET CHAR AMMO (16:21, 22 April 2010)
- SET CHAR AS ENEMY (16:22, 22 April 2010)
- SET CHAR CAN BE SHOT IN VEHICLE (16:23, 22 April 2010)
- SET CHAR CANT BE DRAGGED OUT (16:24, 22 April 2010)
- SET CHAR DROPS WEAPONS WHEN DEAD (16:28, 22 April 2010)
- SET CHAR DROWNS IN SINKING VEHICLE (16:28, 22 April 2010)
- SET CHAR DRUGGED UP (16:29, 22 April 2010)
- SET CHAR DROWNS IN WATER (16:30, 22 April 2010)
- SET CHAR FIRE DAMAGE MULTIPLIER (16:31, 22 April 2010)
- SET CHAR HEALTH (16:32, 22 April 2010)
- SET CHAR INVINCIBLE (16:33, 22 April 2010)
- SET CHAR IS TARGET PRIORITY (16:33, 22 April 2010)
- SET CHAR RANDOM COMPONENT VARIATION (16:37, 22 April 2010)
- SET CHAR SPHERE DEFENSIVE AREA (16:38, 22 April 2010)
- SET CHAR SUFFERS CRITICAL HITS (16:39, 22 April 2010)
- SET CHAR VISIBLE (16:39, 22 April 2010)
- SET CHAR WILL DO DRIVEBYS (16:39, 22 April 2010)
- SET CHAR WILL FLY THROUGH WINDSCREEN (16:40, 22 April 2010)
- CLEAR AREA OF CHARS (22:23, 22 April 2010)
- CLEAR AREA OF COPS (22:24, 22 April 2010)
- CLEAR AREA OF OBJECTS (22:24, 22 April 2010)
- IS PLAYER FREE AIMING AT CHAR (02:11, 23 April 2010)
- LOCK LAZLOW STATION (04:20, 2 May 2010)
- GENERATE RANDOM FLOAT IN RANGE (15:44, 2 May 2010)
- GENERATE RANDOM INT IN RANGE (15:45, 2 May 2010)
- SET OBJECT AS STEALABLE (14:51, 14 May 2010)
- Buying property (16:08, 18 May 2010)