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- 05:56, 24 February 2015 (diff | hist) (0) N File:Brf sf mainroad fixed.png (current)
- 05:56, 24 February 2015 (diff | hist) (0) N File:Brf sf mainroad.png (current)
- 05:55, 24 February 2015 (diff | hist) (0) N File:Brf lv toairstrip fixed.png (current)
- 05:55, 24 February 2015 (diff | hist) (0) N File:Brf lv toairstrip.png (current)
- 05:55, 24 February 2015 (diff | hist) (0) N File:Brf ls highwayexit side fixed.png (current)
- 05:55, 24 February 2015 (diff | hist) (0) N File:Brf ls highwayexit side.png (current)
- 04:42, 24 February 2015 (diff | hist) (+6) m TxdGen/Mipmapping San Andreas for PC
- 04:42, 24 February 2015 (diff | hist) (-233) TxdGen/Mipmapping San Andreas for PC (return of the fix 2: d3d edition)
- 06:32, 23 February 2015 (diff | hist) (+92) m TxdGen/Mipmapping San Andreas for PC
- 06:31, 23 February 2015 (diff | hist) (+49) N File:Txdgen tut samip copy.png (Copying the files that we generated into the game) (current)
- 06:15, 23 February 2015 (diff | hist) (+64) m TxdGen/Mipmapping San Andreas for PC
- 06:12, 23 February 2015 (diff | hist) (+61) N File:Txdgen tut samip proc.png (Showing off what console output to expect from TxdGen (v0.9).) (current)
- 05:53, 23 February 2015 (diff | hist) (+568) TxdGen/Mipmapping San Andreas for PC (added more stuff about conversion and fixed some statements)
- 08:31, 20 February 2015 (diff | hist) (+73) TxdGen (I am on a roll. :))
- 08:28, 20 February 2015 (diff | hist) (+4,417) N TxdGen/Mipmapping San Andreas for PC (another neat tutorial for you folks)
- 06:11, 20 February 2015 (diff | hist) (-1) m TxdGen/Optimizing GTA3 Textures
- 05:59, 20 February 2015 (diff | hist) (+32) m TxdGen/Optimizing GTA3 Textures
- 05:59, 20 February 2015 (diff | hist) (+84) TxdGen (added a new tutorial)
- 05:55, 20 February 2015 (diff | hist) (+3,685) N TxdGen/Optimizing GTA3 Textures (first revision of a new tutorial on how to optimize the textures of GTA3)
- 10:13, 19 February 2015 (diff | hist) (+471) TxdGen (added mipmap generation properties)
- 09:18, 19 February 2015 (diff | hist) (+250) m Texture Native Struct (→Mipmapping)
- 09:13, 19 February 2015 (diff | hist) (+678) Texture Native Struct (have to add some implementation details of original GTA:SA TXD loading)
- 02:45, 5 February 2015 (diff | hist) (0) TxdGen (*cough* another hotfix)
- 15:45, 4 February 2015 (diff | hist) (-1) TxdGen (hotfix release)
- 20:39, 3 February 2015 (diff | hist) (+34) TxdGen (new version is about to release)
- 20:37, 3 February 2015 (diff | hist) (+223) Talk:Resource Streaming
- 18:10, 3 February 2015 (diff | hist) (+292) Talk:Resource Streaming
- 14:46, 3 February 2015 (diff | hist) (+72) TxdGen (→Credits)
- 21:57, 2 February 2015 (diff | hist) (+2) m IMG archive (→Compression)
- 21:57, 2 February 2015 (diff | hist) (+171) IMG archive (added compression hint, will extend when I know more later)
- 21:53, 2 February 2015 (diff | hist) (+236) TxdGen (added IMG archive lzo1x-999 compression support parameter)
- 12:03, 1 February 2015 (diff | hist) (+21) TxdGen (→Compressed colors)
- 11:59, 1 February 2015 (diff | hist) (+346) TxdGen (added D3DFORMAT compatibility list)
- 18:04, 31 January 2015 (diff | hist) (+96) TxdGen (added temporary download mirror until GTAGarage catches up)
- 17:18, 31 January 2015 (diff | hist) (+103) Texture Native Struct (→Raster using Palette)
- 16:55, 31 January 2015 (diff | hist) (+165) m Texture Dictionary (RW Section)
- 16:51, 31 January 2015 (diff | hist) (+33) Texture Dictionary (RW Section) (added some known deviceId parameters)
- 22:45, 29 January 2015 (diff | hist) (+120) TxdGen (added a missing property)
- 22:21, 29 January 2015 (diff | hist) (+55) TxdGen/Converting Textures to PS2 Format (added a missing link to a tool)
- 18:49, 29 January 2015 (diff | hist) (+303) m TxdGen (added release information and some media.)
- 10:36, 27 January 2015 (diff | hist) (+300) Texture Native Struct (→Raster Data)
- 10:26, 27 January 2015 (diff | hist) (-3) m Texture Native Struct (→Raster Data)
- 10:21, 27 January 2015 (diff | hist) (+20) m Texture Native Struct (→Raster Data)
- 10:19, 27 January 2015 (diff | hist) (+1,777) Texture Native Struct (rewrote the raster data base section; should be giving more hints now at the complexity of color storage)
- 06:03, 27 January 2015 (diff | hist) (+293) Texture Native Struct (→PlayStation 2)
- 05:57, 26 January 2015 (diff | hist) (+51) m Texture Native Struct (→PlayStation 2 Header)
- 05:52, 26 January 2015 (diff | hist) (+82) m Texture Native Struct (→Direct3D Header)
- 05:50, 26 January 2015 (diff | hist) (+33) m Texture Native Struct (→PlayStation 2 Header)
- 05:35, 26 January 2015 (diff | hist) (+1,047) Texture Native Struct (fixing some PS2 and general stuff)
- 00:15, 26 January 2015 (diff | hist) (-68) TxdGen (new TxdGen version)
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