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  • ...aracter to run to its destination instead. It does not seem to work on the player character. Legacy documentations had incorrectly described this opcode as s == Keywords ==
    806 bytes (113 words) - 05:04, 20 January 2016
  • ...ehicles are created using [[010C]] or [[046E]], and both opcodes allow the player to manually detonate the vehicles by default, which can be done by pressing == Keywords ==
    824 bytes (115 words) - 09:56, 1 February 2016
  • == Keywords == * {{Icon|VC}} [[04AC]], checks if the player is in a plane
    857 bytes (129 words) - 16:58, 16 June 2016
  • ...works similar to this opcode. The car will be spawned as not owned by the player so if you enter the car in front of the police, you will be [[Wanted level| == Keywords ==
    3 KB (557 words) - 23:58, 19 November 2016
  • ...certain period of time. No matter who controls the vehicle - the AI or the player, or is there a driver at all. If the vehicle marked as stuck then travels e ==Keywords==
    975 bytes (158 words) - 17:56, 26 June 2015
  • ...ut some animations require to be looped in order to work. If played on the player, most animations allow some extent of control as the animations are trying == Keywords ==
    6 KB (903 words) - 21:15, 10 January 2012
  • ...lock the target vehicle by driving in front of it. A driver other than the player must be present for the opcode to work. Anytime the vehicle stops, it will == Keywords ==
    1 KB (181 words) - 23:50, 20 January 2016

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