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  • ...rk is that the vehicle needs to have a driver and the driver cannot be the player. Combinations of these behaviors can be used where physically possible. The == Keywords ==
    1 KB (198 words) - 05:18, 6 December 2015
  • ...er the Kaufman Cab is spawned. The marker is removed from the taxi and the player can no longer enter it as a passenger but can carjack it instead. The taxi == Keywords ==
    611 bytes (94 words) - 18:17, 30 July 2016
  • ...pcode returns true if night vision is active, which usually happens when a player wears night vision googles. == Keywords ==
    443 bytes (59 words) - 23:59, 30 July 2016
  • This opcode sets the vehicle to watertight, meaning any characters except the player sitting inside the vehicle will not drown when submerged in water. It only == Keywords ==
    661 bytes (87 words) - 01:15, 31 August 2017
  • ...vehicles as long as the vehicle exists. Without further additions, if the player enters the vehicle with the character, the character will exit the vehicle. == Keywords ==
    2 KB (284 words) - 03:45, 4 December 2016
  • == Keywords == * {{Icon|t}} [[0117]], checks if the player is dead
    741 bytes (108 words) - 16:35, 4 June 2016
  • The following example spawns a dynamic object above the player (a pizza box for Vice City in this example). The object will only be affect == Keywords ==
    3 KB (544 words) - 05:36, 1 February 2017
  • ...atches the name <code>bullion</code>]] and can only be picked up while the player is in a vehicle. Every pickup collected increases your [[Wanted level|chaos == Keywords ==
    2 KB (250 words) - 00:36, 4 December 2016
  • == Keywords == * {{Icon|VC}} [[04A8]], checks if the player is in a boat
    2 KB (332 words) - 02:49, 16 November 2016
  • ...n between the explosion and SFX is [[hardcoded]]. The range is how far the player can be in meters before the sound diminishes. For III v1.0, the location of == Keywords ==
    4 KB (487 words) - 15:06, 15 January 2017
  • ...owing example, using Sanny Builder, will spawn a ped in a car close to the player character. == Keywords ==
    2 KB (337 words) - 05:03, 15 April 2017
  • == Keywords == * {{Icon|VC}} [[0490]], checks if the player has the specified weapon
    3 KB (450 words) - 19:43, 7 July 2017
  • ...ues are invalid and can crash the game. Setting an animation group for the player produces no effect.. == Keywords ==
    2 KB (258 words) - 21:58, 3 June 2016
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">14</span> <span cl == Keywords ==
    2 KB (362 words) - 00:13, 9 February 2017
  • == Keywords == * {{Icon|VC}} [[04AA]], checks if the player is in a helicopter
    858 bytes (124 words) - 07:48, 4 December 2016
  • ...ches the name <code>donkeymag</code>]] and can only be picked up while the player is in a vehicle. There are a total of 106 pickups and their locations are [ == Keywords ==
    5 KB (444 words) - 01:09, 4 December 2016
  • == Keywords == * {{Icon|3}} {{Icon|VC}} [[0170]], gets the heading of the player
    679 bytes (88 words) - 00:13, 20 November 2016
  • ...delString|matches the name <code>money</code>]]. When it is picked up, the player is given the set amount of money. This opcode is almost equivalent to opcod == Keywords ==
    1 KB (181 words) - 23:47, 26 December 2016
  • ...opcode sets the vehicle's cruise speed. It does not have an effect if the player is driving the vehicle. == Keywords ==
    481 bytes (69 words) - 06:14, 29 January 2016
  • ...nearest [[PATH|car path]] node. In San Andreas, it spawns in front of the player. Also in San Andreas, vehicles of type train are disallowed from being spaw == Keywords ==
    891 bytes (142 words) - 05:57, 4 August 2017

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