0213
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{{{games}}}
- Description
- Creates a pickup
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_PICKUP
This creates a pickup at a coordinate that can be "picked" up by the player. It creates a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.
Sanny Builder example:
0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5
Types of Pickups
0 | unused |
1 | unpickable |
2 | item pickup, respawn time 30s, respawn distance 15m |
3 | item pickup, does not respawn. |
4 | item picked-up, does not respawn. |
5 | item pickup, does not respawn. |
6 | unpickable |
7 | unpickable |
8 | item picked-up, does not respawn. |
9 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
10 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
11 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
12 | proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs |
13 | item photo-op, fake pickup drops slowly down, real visible when photographed. |
14 | vehicle pickup, drive thru it to make it dissapear, does not respawn. |
15 | item pickup, respawns after time. |
16 | unpickable, (originally property) |
17 | shows cancel popup. (originally property) |
18 | paycash pickup, pay amount to make it dissapear. (originally property) |
19 | getcash pickup, get amount to make it dissapear. |
20 | snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. |
21 | 2nd player pickup, press second controller to make it dissapear. |
22 | invisible |
23 | unpickable |
24 | unpickable |
25 | unpickable |
26 | unpickable |
27 | unpickable |
28 | unpickable |
29 | unpickable |
30 | unpickable |
31 | unpickable |
Notes
The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.
In Sanny Builder, this opcode is equivalent to the command Pickup.Create().
Example:
Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)
Keywords
create, pickup
See also
Pickup to object - a function to convert pickup's handle to an object one.
External Link
- GTAForums: Generic SA SCM Documentation