055B
Revision as of 23:26, 19 January 2016 by Spaceeinstein (talk | contribs)
- Description
- Creates a clothing pickup
- Syntax
- 055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]
- Parameter
- [var]
- Variable to store the handle of the pickup
- [int]
- Clothes value (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
This opcode spawns a clothing type 2 pickup. Like most pickups, it spins, glows, and can be collected by walking through it. The pickup uses the model clothesp.dff
to create the pickup so the model needs to be defined somewhere in an IDE file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its value listed below. The opcode alone does not let the player change clothes; to change clothes see the code snippet based on the code used in Vice City.
Value | GXT entry | Clothing |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy (unused) |
Keywords
pickups, clothes, clothesp