02FB

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GTA III ACTIVATE_CRUSHER_CRANE


Description

Activates a crusher crane

Syntax

02FB: create_crusher_crane [flt1] [flt2] [flt3] [flt4] [flt5] [flt6] [flt7] [flt8] [flt9] [flt10]

Parameter

[flt1]
X-coordinate of location of crane
[flt2]
Y-coordinate of location of crane
[flt3]
X-coordinate of one corner of pickup zone
[flt4]
Y-coordinate of one corner of pickup zone
[flt5]
X-coordinate of other corner of pickup zone
[flt6]
Y-coordinate of other corner of pickup zone
[flt7]
X-coordinate of drop off point
[flt8]
Y-coordinate of drop off point
[flt9]
Z-coordinate of drop off point
[flt10]
Heading of drop off point in degrees

This opcode grabs and activates a crane that can lift certain cars within the pickup zone and move it to the drop off point. The crane behaves exactly as ones activated by opcode 01EE with the only differences being the magnet height and restrictions to what cars it accepts. When you deliver a car it does not accept, GXT string CR_1 ("Crane cannot lift this vehicle.") is displayed and the crane refuses the car. The following cars based on their IDE values are rejected by cranes activated with this opcode:

  • 97 (Firetruck)
  • 98 (Trashmaster)
  • 102 (Blista)
  • 118 (Securicar)
  • 121 (Bus)
  • 126 (Dodo)
  • 122 (Rhino)

Keywords

activate, crusher, crane

See also

  • 01EE, activate crane
  • 0368, activate military crane

External link

  • GTA Net GTAGarage: SilentPatch, allows the crusher crane to lift the Blista and not the Coach