0164
Revision as of 15:06, 19 December 2010 by Spaceeinstein (talk | contribs) (this disables any markers/blips)
{{{games}}}
- Description
- Disables the blip
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- REMOVE_BLIP
This opcode disables any blips, created by 018A, etc., and including arrows created using 0186, 0187, 0188, etc.
Sanny Builder example
0164: disable_marker 0@
Note
In Sanny Builder, this opcode is equivalent to the command Marker.Disable.
Example:
Marker.Disable(0@)
See also
- 0186 – Creates a marker above a car.
- 0187 – Creates a marker above an actor.
- 0188 – Creates a marker above an object.
- 018A – Creates a map blip.
Keywords
marker, blip, remove, disable