020C
Revision as of 08:40, 16 January 2015 by Spaceeinstein (talk | contribs)
Description
- Creates an explosion at a point
Syntax
- 020C: create_explosion [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Explosion type (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode creates an explosion at a coordinates point. These are real explosions so they make sounds, cause damage, and shake the camera. Opcode 0565 creates the same visual explosion without sounds.
Explosion types
GTA III
Type | Enum | Notes |
---|---|---|
0 | EXPLOSION_GRENADE | Used in the original script |
1 | ||
2 | ||
3 | EXPLOSION_CAR | Used in the original script |
4 | Exactly the same as type 3 | |
5 | EXPLOSION_HELI | Used in the original script |
6 | ||
7 | ||
8 | ||
9 |
Vice City
Type | Enum | Notes |
---|---|---|
0 | EXPLOSION_GRENADE | Used in the original script; Grenade |
1 | EXPLOSION_MOLOTOV | Used in the original script; Molotov Cocktail (can only explode on ground and cannot explode over water) |
2 | EXPLOSION_ROCKET | Used in the original script; Rocket |
3 | EXPLOSION_CAR | Car and motorcycle |
4 | EXPLOSION_CAR_QUICK | Exactly the same as type 3 |
5 | EXPLOSION_BOAT | Exactly the same as type 3; boat |
6 | EXPLOSION_HELI | Used in the original script; final destruction of the NPC police helicopter and the NPC Dodo |
7 | EXPLOSION_HELI2 | Similar to type 6; midair explosion of the NPC police helicopter |
8 | EXPLOSION_MINE | Pickup mine |
9 | EXPLOSION_BARREL | Explosive barrel |
10 | EXPLOSION_TANK_GRENADE | Rhino cannon |
11 | EXPLOSION_HELI_BOMB | Used in the original script |
San Andreas
Keywords
add, create, explosion