CHANGE BLIP DISPLAY
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Number of parameters: 2 | ||
---|---|---|
Parameter # | Type | Description |
1. | integer | blip_handle |
2. | integer | blip_display |
Return value: | ||
Type | Description | |
None |
Changes how a blip is displayed in both the radar/map and the world.
Know values for blip_display
Value | Is it drawn on the radar/map? | Is it drawn on the world? |
---|---|---|
0 | NO | NO |
1 | NO | NO |
2 | YES | YES |
3 | NO | NO |
4 | YES | YES |
5 | YES | NO |
These values were infered doing in-game tests. Pay attention to the numbers shown in the radar next to the contact_blips (colored in dark yellow). On the first image these numbers represent the index of each blip in blip_array[] and their blip_display value. On the second image those numbers represent only their index in blip_array[] while their blip_display value is always equal to 4. Note how the blips are displayed on the second image relative to the first one.
The blips were created in a for loop that also changed their blip_display value:
/*
While you may see 7 blips here this code is responsible for creating
only the "contact blips" (the ones in the background)
*/
//The display values were defined in an enum.
//They vary from 0 to 5 with BLIP_DISPLAY_0 being 0 and BLIP_DISPLAY_5 being 5
Blip blip_array[6];
eBlipDisplay display_array[] = {BLIP_DISPLAY_0, BLIP_DISPLAY_1, BLIP_DISPLAY_2, BLIP_DISPLAY_3, BLIP_DISPLAY_4, BLIP_DISPLAY_5};
for(int i = 0; i < 6; i++)
{
f32 offset = -8.0 * float(i);
//For some reason "contact blips" and "coord blips" (light yellow, on the foreground) are gigantic
AddBlipForContact(952.727, -508.730 + offset, 20.0, &blip_array[i]);
ChangeBlipDisplay(blip_array[i], display_array[i]);
}