Difference between revisions of "0164"

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(See also)
(this disables any markers/blips)
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{{OpCode
 
{{OpCode
 
| ini        = 0164=1, %1d%
 
| ini        = 0164=1, %1d%
| description = Disables a marker.
+
| description = Disables the blip
| p1          = Any existing marker handle.
+
| p1          = Blip handle
 
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 +
| native      = [[REMOVE_BLIP]]
 
}}
 
}}
 +
This opcode disables any blips, created by [[018A]], etc., and including arrows created using [[0186]], [[0187]], [[0188]], etc.
  
This opcode disables a marker created using [[0186]], [[0187]], [[0188]] or a map blip created using [[018A]].
+
==Sanny Builder example==
  
==Sanny Builder Example==
+
<source lang="scm">0164: disable_marker 0@</source>
 
 
<source lang="scm">0164: disable_marker $MARKER_CATALINA</source>
 
  
 
==Note==
 
==Note==
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*[[0187]] &ndash; Creates a marker above an actor.
 
*[[0187]] &ndash; Creates a marker above an actor.
 
*[[0188]] &ndash; Creates a marker above an object.
 
*[[0188]] &ndash; Creates a marker above an object.
*[[0168]] &ndash; Sets the marker size (usually 3).
+
*[[018A]] &ndash; Creates a map blip.
*[[018A]] &ndash; Creates a map blip (yellow).
 
  
 
==Keywords==
 
==Keywords==
marker, disable
+
marker, blip, remove, disable

Revision as of 15:06, 19 December 2010

{{{games}}}


Description
Disables the blip
Syntax
{{{syntax1}}}
Parameter
Native analog
REMOVE_BLIP

This opcode disables any blips, created by 018A, etc., and including arrows created using 0186, 0187, 0188, etc.

Sanny Builder example

0164: disable_marker 0@

Note

In Sanny Builder, this opcode is equivalent to the command Marker.Disable.

Example:

Marker.Disable(0@)

See also

  • 0186 – Creates a marker above a car.
  • 0187 – Creates a marker above an actor.
  • 0188 – Creates a marker above an object.
  • 018A – Creates a map blip.

Keywords

marker, blip, remove, disable