Difference between revisions of "064F"
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==See also== | ==See also== | ||
− | * [[Particle_(SA) | + | * [[Particle_(SA)|Particle (SA)]] |
Revision as of 17:46, 25 October 2010
{{{games}}}
- Description
- Releases a particle from memory and makes it visible.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode releases a particle from memory and makes it visible.
Sanny Builder example
064F: remove_references_to_particle 167@
Cleo Example
That example creates an particle at player's location by pressing Z.
{$CLEO .cs}
0000: NOP
:NONAME_01
0001: wait 0 ms
if and
0256: player $PLAYER_CHAR defined
0AB0: key_pressed 90 // Z or z
004D: jump_if_false @NONAME_01
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 1.0 //store player coords
064B: 0@ = create_particle "flame" at 1@ 2@ 3@ type 4 //create the particle
064F: make_temp_particle_visible_and_remove_references 0@ //make the particle visible and remove references
0001: wait 500 ms
0002: jump @NONAME_01
Keywords
particle, visible, free memory