Difference between revisions of "01B2"
								
								Jump to navigation
				Jump to search
				
				
		
					
								
							
		| m | m (→Example) | ||
| Line 22: | Line 22: | ||
|   0248:   model #BFORI available |   0248:   model #BFORI available | ||
|   0248:   model #COLT45 available |   0248:   model #COLT45 available | ||
| − |   004D: jump_if_false @ | + |   004D: jump_if_false @LoadModel | 
|   009A: 0@ = create_actor_pedtype 4 model #BFORI at 0.0 0.0 0.0 |   009A: 0@ = create_actor_pedtype 4 model #BFORI at 0.0 0.0 0.0 | ||
|   01B2: give_actor 0@ weapon 22 ammo 100 |   01B2: give_actor 0@ weapon 22 ammo 100 | ||
Revision as of 18:12, 18 July 2010
{{{games}}}
- Description
- Gives a weapon to a character
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- GIVE_WEAPON_TO_CHAR
This gives a weapon to a character. Using this opcode requires 0247 or else the weapon might not be visible which can crash the game.
Example
This will be only shown as an example on how to assign a weapon to a character and shouldn't be copied verbatim. There are other ways of doing this. The following code uses the Sanny Builder.
 :LoadModel
 0247: load_model #BFORI
 0247: load_model #COLT45
 
 :CheckModel
 0001: wait 0 ms
 00D6: if and
 0248:   model #BFORI available
 0248:   model #COLT45 available
 004D: jump_if_false @LoadModel
 009A: 0@ = create_actor_pedtype 4 model #BFORI at 0.0 0.0 0.0
 01B2: give_actor 0@ weapon 22 ammo 100
 0249: release_model #BFORI
 0249: release_model #COLT45
 004E: end_threadKeywords
give, assign, actor, character, weapon

