Difference between revisions of "0AAD"
Jump to navigation
Jump to search
NTAuthority (talk | contribs) m (cleo3) |
m |
||
Line 4: | Line 4: | ||
| p1 = MP3 handle obtained by [[0AAC]] | | p1 = MP3 handle obtained by [[0AAC]] | ||
| p2 = A number to specify an action | | p2 = A number to specify an action | ||
− | | game = [[San Andreas]] | + | | game = [[San Andreas]] with [[CLEO]] |
}} | }} | ||
− | |||
This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]] | This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[0AAB]] and [[0AAC]] | ||
[[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 0@ perform_action 1</source> | [[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 0@ perform_action 1</source> |
Revision as of 15:18, 22 June 2010
{{{games}}}
- Description
- Sets a loaded MP3's action
- Syntax
- {{{syntax1}}}
- Parameter
This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes 0AAB and 0AAC
Sanny Builder example:
0AAD: set_mp3 0@ perform_action 1
Action Numbers:
- 0: Stop
- 1: Play
- 2: Pause
- 3: Resume
Keywords
load, mp3, audio, sound
Notes
The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes.