Difference between revisions of "0AAC"
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==Notes== | ==Notes== | ||
− | The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes. | + | The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes. |
[[Category:CLEO Opcodes]] | [[Category:CLEO Opcodes]] |
Revision as of 10:06, 1 April 2010
{{{games}}}
- Description
- Loads an MP3 file from given path
- Syntax
- {{{syntax1}}}
- Parameter
This opcode loads an MP3 file from the given path. It is used in conjunction with opcodes 0AAB and 0AAD
Sanny Builder example:
0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3"
Examples
The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.
:START
wait 0 ms
if
Player.Defined($PLAYER_CHAR)
jf @START
if and
0AB0: key_pressed 77 //M
0AAB: file_exists "CLEO\playlist\01.mp3"
then
0AAC: 0@ = load_mp3 "CLEO\playlist\01.mp3"
else
jump @START
end
:SECOND
wait 1000 ms
0AAD: set_mp3 0@ perform_action 1
0A93: end_custom_thread
Keywords
load, mp3, audio, sound
See also
- MP3 Player - a CLEO plugin written by Seemann
- GTAForums: jPlayer mod
Notes
The MP3 opcodes have been known to cause crashes in CLEO3 on some occasions. Take care when using these opcodes.