Difference between revisions of "ZONE"
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== Introduction == | == Introduction == | ||
A '''zone''' is an area in the game. It is controlled by <code>.zon</code> files. | A '''zone''' is an area in the game. It is controlled by <code>.zon</code> files. | ||
+ | |||
+ | ==GTA3== | ||
+ | ===Gta3.zon=== | ||
+ | The <code>gta3.zon</code> controls the text of the zone that shows up in the game as you enter a new zone. The <code>main.scm</code> uses this to check if you are in the zone.<br> | ||
+ | ''Format:'' | ||
+ | Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island | ||
+ | ;Name: Name of zone | ||
+ | ;Type: Type of zone | ||
+ | ;X1, Y1, Z1: The bottom left corner of the zone | ||
+ | ;X2, Y2, Z2: The top right corner of the zone | ||
+ | ;Island: The island number | ||
+ | The <code>gta3.zon</code> can be viewed through [[Ked]] but it can be only edited by hand. The <code>main.scm</code> uses this file so you can’t just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the <code>main.scm</code>. | ||
+ | |||
+ | ===Map.zon=== | ||
+ | The <code>map.zon</code> controls the loading of an entire island as you travel from one island to another. It tells the game where to load.<br> | ||
+ | ''Format:'' | ||
+ | Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island | ||
+ | ;Name: Name of zone | ||
+ | ;Type: Type of zone | ||
+ | ;X1, Y1, Z1: The bottom left corner of the zone | ||
+ | ;X2, Y2, Z2: The top right corner of the zone | ||
+ | ;Island: The island number | ||
+ | The <code>map.zon</code> can be viewed through Ked but it can be only edited by hand. | ||
+ | |||
+ | ==Vice City== | ||
+ | ===Info.zon=== | ||
+ | The <code>info.zon</code>, with the help of the <code>main.scm</code>, controls which pedestrian and vehicles spawn in that specific zone.<br> | ||
+ | ''Format:'' | ||
+ | Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island | ||
+ | ;Name: Name of zone | ||
+ | ;Type: Type of zone (always 2) | ||
+ | ;X1, Y1, Z1: The bottom left corner of the zone | ||
+ | ;X2, Y2, Z2: The top right corner of the zone | ||
+ | ;Island: The island number (always 1) | ||
+ | The <code>info.zon</code> can be viewed through [[Ked]] but it can be only edited by hand. The <code>main.scm</code> uses this file so you can’t just delete the lines in the file without editing the <code>main.scm</code>. | ||
+ | |||
+ | ===Map.zon=== | ||
+ | The <code>map.zon</code> controls the loading of an entire island as you travel from one island to another. It tells the game where to load.<br> | ||
+ | ''Format:'' | ||
+ | Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island | ||
+ | ;Name: Name of zone | ||
+ | ;Type: Type of zone (always 3) | ||
+ | ;X1, Y1, Z1: The bottom left corner of the zone | ||
+ | ;X2, Y2, Z2: The top right corner of the zone | ||
+ | ;Island: The island number (either 1 or 2) | ||
+ | The <code>map.zon</code> can be viewed through Ked but it can be only edited by hand. You can make the loading of the islands by deleting the entire section. | ||
+ | |||
+ | ===Navig.zon=== | ||
+ | The <code>navig.zon</code> controls the text of the zone that shows up in the game as you enter a new zone. The main.scm uses this to check if you are in the zone.<br> | ||
+ | ''Format:'' | ||
+ | Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island | ||
+ | ;Name: Name of zone | ||
+ | ;Type: Type of zone (either 0 or 1) | ||
+ | ;X1, Y1, Z1: The bottom left corner of the zone | ||
+ | ;X2, Y2, Z2: The top right corner of the zone | ||
+ | ;Island: The island number (always 1) | ||
+ | The <code>navig.zon</code> can be viewed through Ked but it can be only edited by hand. The <code>main.scm</code> uses this file so you can’t just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the <code>main.scm</code>. | ||
+ | |||
{{stub}} | {{stub}} |
Revision as of 22:38, 12 February 2007
Contents
Introduction
A zone is an area in the game. It is controlled by .zon
files.
GTA3
Gta3.zon
The gta3.zon
controls the text of the zone that shows up in the game as you enter a new zone. The main.scm
uses this to check if you are in the zone.
Format:
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island
- Name
- Name of zone
- Type
- Type of zone
- X1, Y1, Z1
- The bottom left corner of the zone
- X2, Y2, Z2
- The top right corner of the zone
- Island
- The island number
The gta3.zon
can be viewed through Ked but it can be only edited by hand. The main.scm
uses this file so you can’t just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the main.scm
.
Map.zon
The map.zon
controls the loading of an entire island as you travel from one island to another. It tells the game where to load.
Format:
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island
- Name
- Name of zone
- Type
- Type of zone
- X1, Y1, Z1
- The bottom left corner of the zone
- X2, Y2, Z2
- The top right corner of the zone
- Island
- The island number
The map.zon
can be viewed through Ked but it can be only edited by hand.
Vice City
Info.zon
The info.zon
, with the help of the main.scm
, controls which pedestrian and vehicles spawn in that specific zone.
Format:
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island
- Name
- Name of zone
- Type
- Type of zone (always 2)
- X1, Y1, Z1
- The bottom left corner of the zone
- X2, Y2, Z2
- The top right corner of the zone
- Island
- The island number (always 1)
The info.zon
can be viewed through Ked but it can be only edited by hand. The main.scm
uses this file so you can’t just delete the lines in the file without editing the main.scm
.
Map.zon
The map.zon
controls the loading of an entire island as you travel from one island to another. It tells the game where to load.
Format:
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island
- Name
- Name of zone
- Type
- Type of zone (always 3)
- X1, Y1, Z1
- The bottom left corner of the zone
- X2, Y2, Z2
- The top right corner of the zone
- Island
- The island number (either 1 or 2)
The map.zon
can be viewed through Ked but it can be only edited by hand. You can make the loading of the islands by deleting the entire section.
The navig.zon
controls the text of the zone that shows up in the game as you enter a new zone. The main.scm uses this to check if you are in the zone.
Format:
Name, Type, X1, Y1, Z1, X2, Y2, Z2, Island
- Name
- Name of zone
- Type
- Type of zone (either 0 or 1)
- X1, Y1, Z1
- The bottom left corner of the zone
- X2, Y2, Z2
- The top right corner of the zone
- Island
- The island number (always 1)
The navig.zon
can be viewed through Ked but it can be only edited by hand. The main.scm
uses this file so you can’t just delete the lines in the file to prevent the zone’s text from popping up in the game without editing the main.scm
.