Difference between revisions of "2DFX"
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(New page: {{Research}} {{IdeSection | game = GTA III, GTA VC | description = Used to place lights, particles, and ped behaviors on objects }} '''2DFX''' is a section in the [[item def...) |
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| Line 7: | Line 7: | ||
==GTA III - Vice City== | ==GTA III - Vice City== | ||
| − | === | + | ===Type 0: Light=== |
| − | |||
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust | ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust | ||
| Line 15: | Line 14: | ||
!Description | !Description | ||
|- | |- | ||
| − | |<center>ID</center>||existing object ID defined in [[OBJS]] section | + | |<center>ID</center>||associated to existing object ID defined in [[OBJS]] section |
|- | |- | ||
| − | |<center>X, Y, Z</center>||X, Y, and Z coordinates | + | |<center>X, Y, Z</center>||X, Y, and Z coordinates relative to the center of the object |
|- | |- | ||
|<center>R, G, B</center>||color of the light and everything associated it in RGB format | |<center>R, G, B</center>||color of the light and everything associated it in RGB format | ||
| Line 46: | Line 45: | ||
|} | |} | ||
| − | + | ====Types of Flashes==== | |
| + | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
| + | | 0 | ||
| + | | constantly lit all time | ||
| + | |- | ||
| + | | 1 | ||
| + | | constantly lit at night | ||
| + | |- | ||
| + | | 2 | ||
| + | | occasional flicker all time | ||
| + | |- | ||
| + | | 3 | ||
| + | | occasional flicker at night | ||
| + | |- | ||
| + | | 4 | ||
| + | | ~1 second flashes | ||
| + | |- | ||
| + | | 5 | ||
| + | | ~1 second flashes at night | ||
| + | |- | ||
| + | | 6 | ||
| + | | ~2 seconds flashes | ||
| + | |- | ||
| + | | 7 | ||
| + | | ~2 seconds flashes at night | ||
| + | |- | ||
| + | | 8 | ||
| + | | ~3 seconds flashes | ||
| + | |- | ||
| + | | 9 | ||
| + | | ~3 seconds flashes at night | ||
| + | |- | ||
| + | | 10 | ||
| + | | random flicker | ||
| + | |- | ||
| + | | 11 | ||
| + | | random flicker at night | ||
| + | |} | ||
| + | |||
| + | ===Type 1: Particle=== | ||
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size | ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size | ||
| Line 53: | Line 91: | ||
!Description | !Description | ||
|- | |- | ||
| − | |<center>ID</center>||existing object ID defined in [[OBJS]] section | + | |<center>ID</center>||associated to existing object ID defined in [[OBJS]] section |
|- | |- | ||
| − | |<center>X, Y, Z</center>||X, Y, and Z coordinates | + | |<center>X, Y, Z</center>||X, Y, and Z coordinates relative to the center of the object |
|- | |- | ||
| − | |<center>R, G, B</center>|| | + | |<center>R, G, B</center>||useless values |
|- | |- | ||
|<center>Type</center>||type of 2DFX, always 1 for particles | |<center>Type</center>||type of 2DFX, always 1 for particles | ||
| Line 64: | Line 102: | ||
|- | |- | ||
|<center>Size</center>||the size of the particle | |<center>Size</center>||the size of the particle | ||
| + | |} | ||
| + | |||
| + | ====Types of Particles==== | ||
| + | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
| + | | 0 | ||
| + | | small white smoke | ||
| + | |- | ||
| + | | 1 | ||
| + | | medium white smoke | ||
| + | |- | ||
| + | | 2 | ||
| + | | large white smoke | ||
| + | |- | ||
| + | | 3 | ||
| + | | fire | ||
| + | |- | ||
| + | | 4 | ||
| + | | black smoke | ||
| + | |- | ||
| + | | 5 | ||
| + | | water fountain | ||
| + | |- | ||
| + | | 6 | ||
| + | | water spray | ||
|} | |} | ||
Revision as of 00:25, 28 November 2009
| Supported games: | GTA III, GTA VC | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brief description: | Used to place lights, particles, and ped behaviors on objects | |||||||||||||||
IDE Sections:
| ||||||||||||||||
2DFX is a section in the item definition file. It is used to place lights, particles, and ped behaviors on objects.
Contents
GTA III - Vice City
Type 0: Light
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
| Identifier | Description |
|---|---|
| associated to existing object ID defined in OBJS section | |
| X, Y, and Z coordinates relative to the center of the object | |
| color of the light and everything associated it in RGB format | |
| type of 2DFX, always 0 for lights | |
corona associated to the light defined in particle.txd, usually "coronastar" for lighta
| |
| shadow associated to the light?, usually "shad_exp" | |
| view distance of the light, is limited by the draw distance of the host object | |
| the range the light can cast on objects, cars, and peds | |
| the size of the corona, can be a float or integer, size 0 means no visible corona but effect of light still visible | |
| the range the light can cast on the ground | |
| IDE flag, only the time-dependent flags are useable | |
| sets the type of flashing | |
| sets the particle to be reflective on wet grounds | |
| sets the particle to create a lens flare on the screen, similar to what the sun does | |
| sets the intensity of light reflecting off dust, values 4 to 7 have visible effects |
Types of Flashes
| 0 | constantly lit all time |
| 1 | constantly lit at night |
| 2 | occasional flicker all time |
| 3 | occasional flicker at night |
| 4 | ~1 second flashes |
| 5 | ~1 second flashes at night |
| 6 | ~2 seconds flashes |
| 7 | ~2 seconds flashes at night |
| 8 | ~3 seconds flashes |
| 9 | ~3 seconds flashes at night |
| 10 | random flicker |
| 11 | random flicker at night |
Type 1: Particle
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size
| Identifier | Description |
|---|---|
| associated to existing object ID defined in OBJS section | |
| X, Y, and Z coordinates relative to the center of the object | |
| useless values | |
| type of 2DFX, always 1 for particles | |
| particle type | |
| the size of the particle |
Types of Particles
| 0 | small white smoke |
| 1 | medium white smoke |
| 2 | large white smoke |
| 3 | fire |
| 4 | black smoke |
| 5 | water fountain |
| 6 | water spray |