Difference between revisions of "0213"

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m
(added list for VC)
Line 9: Line 9:
 
| p5          = Z-coordinate
 
| p5          = Z-coordinate
 
| p6          = Pickup handle
 
| p6          = Pickup handle
| game        = GTA3, Vice City, San Andreas
+
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
| native      = [[CREATE_PICKUP]]
 
| native      = [[CREATE_PICKUP]]
 
}}
 
}}
This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable [[weapon]], the player will be able to pick it up and use it.
+
This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable [[weapon]], the player will be able to pick it up and use it.
  
 
[[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source>
 
[[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source>
 +
 +
== Notes ==
 +
The above format is more commonly used. The actual format of this opcode is in order:<br>
 +
<code>0213=6,%1d% %2o% %3d% %4d% %5d% %6d%</code><br>
 +
The format to use depends on which INI file you use.
 +
 +
In Sanny Builder, this opcode is equivalent to the command '''Pickup.Create()'''.
 +
Example: <source lang="scm">Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)</source>
 +
 +
== Pickups ==
 +
This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode [[032B]]. Ammo count applies to all but type 15. For type 15, just half the ammo. Cost applies to only type 1. All these values are [[hardcoded]].
 +
=== Vice City ===
 +
{|{{Prettytable}}
 +
! Pickup
 +
! Ammo
 +
! Cost
 +
|-
 +
| Health
 +
| none
 +
| $20
 +
|-
 +
| Armor
 +
| none
 +
| $10
 +
|-
 +
| All melee weapons
 +
| none
 +
| $10
 +
|-
 +
| Grenade
 +
| 8
 +
| $1,000
 +
|-
 +
| Detonator Grenade
 +
| 8
 +
| $1,000
 +
|-
 +
| Tear Gas
 +
| 8
 +
| $1,000
 +
|-
 +
| Molotov Cocktail
 +
| 8
 +
| $500
 +
|-
 +
| Pistol
 +
| 68
 +
| $250
 +
|-
 +
| .357
 +
| 24
 +
| $400
 +
|-
 +
| Chrome Shotgun
 +
| 32
 +
| $1,200
 +
|-
 +
| S.P.A.S. Shotgun
 +
| 28
 +
| $1,250
 +
|-
 +
| Stubby Shotgun
 +
| 20
 +
| $1,250
 +
|-
 +
| Tec 9
 +
| 200
 +
| $800
 +
|-
 +
| Uz-I
 +
| 120
 +
| $800
 +
|-
 +
| Mac
 +
| 120
 +
| $650
 +
|-
 +
| MP5
 +
| 120
 +
| $1,200
 +
|-
 +
| M4
 +
| 120
 +
| $5,000
 +
|-
 +
| Ruger
 +
| 120
 +
| $400
 +
|-
 +
| Rocket Launcher
 +
| 8
 +
| $8,000
 +
|-
 +
| Flamethrower
 +
| 30
 +
| $8,000
 +
|-
 +
| M60
 +
| 200
 +
| $8,000
 +
|-
 +
| Minigun
 +
| 1,000
 +
| $10,000
 +
|-
 +
| Sniper Rifle
 +
| 40
 +
| $10,000
 +
|-
 +
| .308 Sniper
 +
| 28
 +
| $10,000
 +
|-
 +
| Camera
 +
| 36
 +
| $500
 +
|}
  
 
== Pickup types ==
 
== Pickup types ==
Line 21: Line 138:
 
|0  ||unused
 
|0  ||unused
 
|-
 
|-
|1  ||pickups with cost, unpickable for most
+
|1  ||item pickup with cost, respawn time 5s, unpickable in San Andreas
 
|-
 
|-
 
|2  ||item pickup, respawn time 30s, respawn distance 15m
 
|2  ||item pickup, respawn time 30s, respawn distance 15m
Line 83: Line 200:
 
|31 ||unpickable
 
|31 ||unpickable
 
|}
 
|}
 
== Notes ==
 
The above format is more commonly used. The actual format of this opcode is in order:<br>
 
<code>0213=6,%1d% %2o% %3d% %4d% %5d% %6d%</code><br>
 
The format to use depends on which INI file you use.
 
 
In Sanny Builder, this opcode is equivalent to the command '''Pickup.Create()'''.
 
Example: <source lang="scm">Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)</source>
 
  
 
== Keywords ==
 
== Keywords ==
create, pickup
+
create, pickup, weapon
  
 
== See also ==
 
== See also ==

Revision as of 08:11, 20 August 2009

{{{games}}}


Description
Creates a pickup
Syntax
{{{syntax1}}}
Parameter
Native analog
CREATE_PICKUP

This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.

Sanny Builder example:

0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5

Notes

The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.

In Sanny Builder, this opcode is equivalent to the command Pickup.Create().

Example:

Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)

Pickups

This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode 032B. Ammo count applies to all but type 15. For type 15, just half the ammo. Cost applies to only type 1. All these values are hardcoded.

Vice City

Pickup Ammo Cost
Health none $20
Armor none $10
All melee weapons none $10
Grenade 8 $1,000
Detonator Grenade 8 $1,000
Tear Gas 8 $1,000
Molotov Cocktail 8 $500
Pistol 68 $250
.357 24 $400
Chrome Shotgun 32 $1,200
S.P.A.S. Shotgun 28 $1,250
Stubby Shotgun 20 $1,250
Tec 9 200 $800
Uz-I 120 $800
Mac 120 $650
MP5 120 $1,200
M4 120 $5,000
Ruger 120 $400
Rocket Launcher 8 $8,000
Flamethrower 30 $8,000
M60 200 $8,000
Minigun 1,000 $10,000
Sniper Rifle 40 $10,000
.308 Sniper 28 $10,000
Camera 36 $500

Pickup types

0 unused
1 item pickup with cost, respawn time 5s, unpickable in San Andreas
2 item pickup, respawn time 30s, respawn distance 15m
3 item pickup, does not respawn.
4 item picked-up, does not respawn.
5 item pickup, does not respawn.
6 unpickable
7 unpickable
8 item picked-up, does not respawn.
9 proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs
10 proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs
11 proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs
12 proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs
13 item photo-op, fake pickup drops slowly down, real visible when photographed.
14 vehicle pickup, drive thru it to make it dissapear, does not respawn.
15 item pickup, respawns after time.
16 unpickable, (originally property)
17 shows cancel popup. (originally property)
18 paycash pickup, pay amount to make it dissapear. (originally property)
19 getcash pickup, get amount to make it dissapear.
20 snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected.
21 2nd player pickup, press second controller to make it dissapear.
22 invisible
23 unpickable
24 unpickable
25 unpickable
26 unpickable
27 unpickable
28 unpickable
29 unpickable
30 unpickable
31 unpickable

Keywords

create, pickup, weapon

See also

Pickup to object - a function to convert pickup's handle to an object one.

External Link