Difference between revisions of "0400"
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(New page: {{OpCode | ini = 0400=7,%5d% %6d% %7d% %1d% %2d% %3d% %4d% | description = Gets the offset of the object's position | p1 = Existing object handle | p2 = Float (X-...) |
m |
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Line 3: | Line 3: | ||
| description = Gets the offset of the object's position | | description = Gets the offset of the object's position | ||
| p1 = Existing object handle | | p1 = Existing object handle | ||
− | | p2 = Float (X-offset in [[ | + | | p2 = Float (X-offset in [[unit]]s) |
| p3 = Float (Y-offset in units) | | p3 = Float (Y-offset in units) | ||
| p4 = Float (Z-offset in units) | | p4 = Float (Z-offset in units) |
Revision as of 17:05, 19 March 2009
{{{games}}}
- Description
- Gets the offset of the object's position
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
If you set the X, Y, and Z offsets to 0.0, it is better to use opcode 01BB instead since you are getting the object's own position. Note that the parameters are mixed around.
Sanny Builder example:
0400: store_coords_to 4@ 5@ 6@ from_object 0@ with_offset 1@ 2@ 3@
Note
The above format is more commonly used. The actual format of this opcode is in order:
0400=7,%1d% %2d% %3d% %4d% %5d% %6d% %7d%
The format to use depends on which INI file you use.
Keywords
get, store, object, position, location, offset