Difference between revisions of "SparkIV"
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=== Version 0.6.1 === | === Version 0.6.1 === | ||
− | ''(released Jan 25, 2009)'' | + | <div class="NavFrame"><div class="NavHead">''(released Jan 25, 2009)'' </div> |
− | + | <div class="NavContent"> | |
* Critical bug fix with import/export textures. | * Critical bug fix with import/export textures. | ||
* Fixed a few bugs in WHM preview | * Fixed a few bugs in WHM preview | ||
* Auto-check for readonly when opening IMG/RPF files | * Auto-check for readonly when opening IMG/RPF files | ||
+ | </div> | ||
=== Version 0.6.0 === | === Version 0.6.0 === | ||
− | ''(released Jan 24, 2009)'' | + | <div class="NavFrame"><div class="NavHead">''(released Jan 24, 2009)'' </div> |
− | + | <div class="NavContent"> | |
* Support for version 1.0.2 of GTAIV | * Support for version 1.0.2 of GTAIV | ||
* Support for previewing WHM files (might not preview exactly as shown in game) | * Support for previewing WHM files (might not preview exactly as shown in game) | ||
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* Added support for "type 3" vertices in models | * Added support for "type 3" vertices in models | ||
* Fixed bug with textures that have a name of less than 6 characters | * Fixed bug with textures that have a name of less than 6 characters | ||
+ | </div> | ||
=== Version 0.5.4 === | === Version 0.5.4 === | ||
− | ''(released Jan 4, 2009)'' | + | <div class="NavFrame collapsed"><div class="NavHead">''(released Jan 4, 2009)'' </div> |
− | + | <div class="NavContent"> | |
* Fixed critical bug in texture size calculation for mipmaps | * Fixed critical bug in texture size calculation for mipmaps | ||
* Added support for 8bit grayscale (L8) textures | * Added support for 8bit grayscale (L8) textures | ||
* Added support for "type 8" vertices in models | * Added support for "type 8" vertices in models | ||
+ | </div> | ||
=== Version 0.5.3 === | === Version 0.5.3 === | ||
− | ''(released Jan 3, 2009)'' | + | <div class="NavFrame collapsed"><div class="NavHead">''(released Jan 3, 2009)'' </div> |
− | + | <div class="NavContent"> | |
* Improved model loading, most models should display correctly now. | * Improved model loading, most models should display correctly now. | ||
* Added support for 32bit ARGB textures | * Added support for 32bit ARGB textures | ||
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* Fixed bug in texture mapping in 3D preview | * Fixed bug in texture mapping in 3D preview | ||
* Fixed bug in size calculation for thumbnail generation | * Fixed bug in size calculation for thumbnail generation | ||
+ | </div> | ||
=== Version 0.5.2 === | === Version 0.5.2 === | ||
− | ''(released Dec 31, 2008)'' | + | <div class="NavFrame collapsed"><div class="NavHead">''(released Dec 31, 2008)'' </div> |
− | + | <div class="NavContent"> | |
* Support for editing textures embedded in model (<code>[[WDR|*.wdr]]</code>) and hypertext (<code>[[WHM|*.whm]]</code>) files | * Support for editing textures embedded in model (<code>[[WDR|*.wdr]]</code>) and hypertext (<code>[[WHM|*.whm]]</code>) files | ||
* Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures. | * Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures. | ||
* Fixed bug with texture encoding producing low quality mipmaps. | * Fixed bug with texture encoding producing low quality mipmaps. | ||
* Fixed bug with loading <code>SparkIV.Config.xml</code> file | * Fixed bug with loading <code>SparkIV.Config.xml</code> file | ||
+ | </div> | ||
=== Version 0.5.1 === | === Version 0.5.1 === | ||
− | ''(released Dec 30, 2008)'' | + | <div class="NavFrame collapsed"><div class="NavHead">''(released Dec 30, 2008)'' </div> |
− | + | <div class="NavContent"> | |
* Support for Texture File editing with Import (replace only) functionality | * Support for Texture File editing with Import (replace only) functionality | ||
* Support for viewing Texture mipmaps and viewing color channels separately | * Support for viewing Texture mipmaps and viewing color channels separately | ||
Line 66: | Line 71: | ||
* Support for launching external registered editors based on extension | * Support for launching external registered editors based on extension | ||
* Fixed some bugs with [[IMG]] file saving | * Fixed some bugs with [[IMG]] file saving | ||
+ | </div> | ||
=== Version 0.5.0 === | === Version 0.5.0 === | ||
− | ''(released Dec 24, 2008)'' | + | <div class="NavFrame collapsed"><div class="NavHead">''(released Dec 24, 2008)'' </div> |
− | + | <div class="NavContent"> | |
* New "Browse" feature loads up GTA IV directory into view allowing easy access to open [[IMG]]/[[RPF]] files, as well as previewing [[resource file]]s not in archives. | * New "Browse" feature loads up GTA IV directory into view allowing easy access to open [[IMG]]/[[RPF]] files, as well as previewing [[resource file]]s not in archives. | ||
* Experimental support for saving RPF files (hasn't been extensively tested) | * Experimental support for saving RPF files (hasn't been extensively tested) | ||
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* Model preview allows viewing model in wireframe mode (might be slow). | * Model preview allows viewing model in wireframe mode (might be slow). | ||
* Some minor bug fixes | * Some minor bug fixes | ||
+ | </div> | ||
=== Version 0.4.5 === | === Version 0.4.5 === | ||
− | ''(released Dec 18, 2008)'' | + | <div class="NavFrame collapsed"><div class="NavHead">''(released Dec 18, 2008)'' </div> |
− | + | <div class="NavContent"> | |
* Texture (<code>[[WTD|*.wtd]]</code>) preview and support for exporting textures | * Texture (<code>[[WTD|*.wtd]]</code>) preview and support for exporting textures | ||
* Experimental model (<code>[[WDR|*.wdr]]</code>) preview | * Experimental model (<code>[[WDR|*.wdr]]</code>) preview | ||
* Double click/Press enter on a supported file to preview it. | * Double click/Press enter on a supported file to preview it. | ||
* Fixed bug in resource file segment size calculation when importing data in [[Resoursaur]]. | * Fixed bug in resource file segment size calculation when importing data in [[Resoursaur]]. | ||
+ | </div> | ||
=== Version 0.4.0 === | === Version 0.4.0 === |
Revision as of 16:05, 27 January 2009
Current version: | 0.6.1 Beta (!) |
---|---|
Developed by: | aru |
Supported games: | GTA 4 |
Type: | archive editor |
Website: | http://gtaivtools.googlecode.com/ |
SparkIV is an IMG and RPF archive file editor for GTA IV, created by aru. As of version 0.5.1 the software is open source, released under the GPL v3 license.
It includes viewers for several file formats commonly found inside the archives, such as textures (*.wtd
), models (*.wdr
) and model dictionaries (*.wdd
), as well as a decompiler for the game's mission script (*.sco
) files.
Contents
Feature History
Version 0.6.1
(released Jan 25, 2009)
- Critical bug fix with import/export textures.
- Fixed a few bugs in WHM preview
- Auto-check for readonly when opening IMG/RPF files
Version 0.6.0
(released Jan 24, 2009)
- Support for version 1.0.2 of GTAIV
- Support for previewing WHM files (might not preview exactly as shown in game)
- Support for all Audio files, with playback and export support (thanks to DerPlaya78!)
- Default filenames are now shown when exporting/importing textures in Edit mode
- Support for loading IMG/RPF/Directories by passing a command line argument
- IMG/RPF files are opened in read/write share mode now instead of just read share
- Work around for Windows 7's GDI+ bug
- Added support for "type 3" vertices in models
- Fixed bug with textures that have a name of less than 6 characters
Version 0.5.4
(released Jan 4, 2009)
- Fixed critical bug in texture size calculation for mipmaps
- Added support for 8bit grayscale (L8) textures
- Added support for "type 8" vertices in models
Version 0.5.3
(released Jan 3, 2009)
- Improved model loading, most models should display correctly now.
- Added support for 32bit ARGB textures
- Fixed a few texture file memory leaks
- Fixed bug in texture mapping in 3D preview
- Fixed bug in size calculation for thumbnail generation
Version 0.5.2
(released Dec 31, 2008)
Version 0.5.1
(released Dec 30, 2008)
- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing color channels separately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving
Version 0.5.0
(released Dec 24, 2008)
- New "Browse" feature loads up GTA IV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives.
- Experimental support for saving RPF files (hasn't been extensively tested)
- Experimental support for previewing script (
*.sco
) files in a pseudo C-like decompiled form as well as a disassembled form - Support for previewing XML and other text files
- Support for Model Dictionary (
*.wdd
) files preview - Experimental support for texture mapping in model preview.
(Will automatically loadfilename.wtd
if present or display textures embedded in model -- mapping may not be accurate for all models!) - Model meshes without textures will now show in a random color.
- Model preview has a tree control allowing to view submeshes.
- Model preview allows viewing model in wireframe mode (might be slow).
- Some minor bug fixes
Version 0.4.5
(released Dec 18, 2008)
- Texture (
*.wtd
) preview and support for exporting textures - Experimental model (
*.wdr
) preview - Double click/Press enter on a supported file to preview it.
- Fixed bug in resource file segment size calculation when importing data in Resoursaur.
Version 0.4.0
(released Dec 16, 2008)
- Opens version 2 and version 3 RPFs
- Opens version 3 IMGs (old style GTA3/VC/SA IMGs are not supported)
- Saves/Rebuilds IMGs (saving RPFs is currently not supported)
- Supports Import/Export of files
- Includes
Resoursaur.exe
which can extract segment data out of resource files (wtd/wdr/etc) for reverse-engineering purposes.
See also
- GTAForums topic
- SparkIV project page @ Google Code