Difference between revisions of "SET CHAR HEADING"
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(New page: '''SET_CHAR_HEADING''' [ Gta.Ped, Angle ]) |
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Line 1: | Line 1: | ||
− | ''' | + | {{Native |
+ | |np=2 | ||
+ | |np=1 | ||
+ | |p1t=pointer | ||
+ | |p1d=pointer to character | ||
+ | |np=2 | ||
+ | |p2t=integer | ||
+ | |p2d=angle of rotation | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''Explanation:''' | ||
+ | |||
+ | - Turn selected character at certain angle.. | ||
+ | |||
+ | - '''SET_CAR_HEADING''' (Player.Character, 180) | ||
+ | |||
+ | |||
+ | ' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING | ||
+ | ' INFORMATION IS EXTRACTED FROM GAME SCRIPTS |
Revision as of 15:51, 20 January 2009
Number of parameters: 2 | ||
---|---|---|
Parameter # | Type | Description |
1. | pointer | pointer to character |
2. | integer | angle of rotation |
Return value: | ||
Type | Description | |
None |
Explanation:
- Turn selected character at certain angle..
- SET_CAR_HEADING (Player.Character, 180)
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING
' INFORMATION IS EXTRACTED FROM GAME SCRIPTS