Difference between revisions of "SET CHAR HEADING"
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(New page: '''SET_CHAR_HEADING''' [ Gta.Ped, Angle ]) |
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| − | ''' | + | {{Native |
| + | |np=2 | ||
| + | |np=1 | ||
| + | |p1t=pointer | ||
| + | |p1d=pointer to character | ||
| + | |np=2 | ||
| + | |p2t=integer | ||
| + | |p2d=angle of rotation | ||
| + | }} | ||
| + | |||
| + | |||
| + | '''Explanation:''' | ||
| + | |||
| + | - Turn selected character at certain angle.. | ||
| + | |||
| + | - '''SET_CAR_HEADING''' (Player.Character, 180) | ||
| + | |||
| + | |||
| + | ' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING | ||
| + | ' INFORMATION IS EXTRACTED FROM GAME SCRIPTS | ||
Revision as of 15:51, 20 January 2009
| Number of parameters: 2 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | pointer | pointer to character |
| 2. | integer | angle of rotation |
| Return value: | ||
| Type | Description | |
| None | ||
Explanation:
- Turn selected character at certain angle..
- SET_CAR_HEADING (Player.Character, 180)
' NOTE THAT THIS FUNCTIONS ARE STILL UNDER TESTING
' INFORMATION IS EXTRACTED FROM GAME SCRIPTS