Difference between revisions of "SparkIV"
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(New page: {{ToolBox | name = SparkIV | version = 0.5.0 Beta | author = aru | genre = archive editor | image = 250px|SparkIV v0.5.0 }} ...) |
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| version = 0.5.0 Beta | | version = 0.5.0 Beta | ||
| author = [[User:aru|aru]] | | author = [[User:aru|aru]] | ||
+ | | game = [[GTA 4]] | ||
| genre = [[Archive|archive editor]] | | genre = [[Archive|archive editor]] | ||
| image = [[Image:Sparkiv-050-main.jpg|250px|SparkIV v0.5.0]] | | image = [[Image:Sparkiv-050-main.jpg|250px|SparkIV v0.5.0]] | ||
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== See also == | == See also == | ||
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* [http://www.gtaforums.com/index.php?showtopic=384933 GTA Forums topic] | * [http://www.gtaforums.com/index.php?showtopic=384933 GTA Forums topic] | ||
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Revision as of 21:50, 29 December 2008
Current version: | 0.5.0 Beta (!) |
---|---|
Developed by: | aru |
Supported games: | GTA 4 |
Type: | archive editor |
SparkIV is an IMG and RPF archive file editor for GTA IV, created by aru.
It includes viewers for several file formats commonly found inside the archives, such as textures (*.wtd
), models (*.wdr
) and model dictionaries (*.wdd
), as well as a decompiler for the game's mission script (*.sco
) files.
Feature History
Version 0.5.0
(released Dec 24, 2008)
- New "Browse" feature loads up GTA IV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives.
- Experimental support for saving RPF files (hasn't been extensively tested)
- Experimental support for previewing script (
*.sco
) files in a pseudo C-like decompiled form as well as a disassembled form - Support for previewing XML and other text files
- Support for Model Dictionary (
*.wdd
) files preview - Experimental support for texture mapping in model preview.
(Will automatically loadfilename.wtd
if present or display textures embedded in model -- mapping may not be accurate for all models!) - Model meshes without textures will now show in a random color.
- Model preview has a tree control allowing to view submeshes.
- Model preview allows viewing model in wireframe mode (might be slow).
- Some minor bug fixes
Version 0.4.5
(released Dec 18, 2008)
- Texture (
*.wtd
) preview and support for exporting textures - Experimental model (
*.wdr
) preview - Double click/Press enter on a supported file to preview it.
- Fixed bug in resource file segment size calculation when importing data in Resoursaur.
Version 0.4.0
(released Dec 16, 2008)
- Opens version 2 and version 3 RPFs
- Opens version 3 IMGs (old style GTA3/VC/SA IMGs are not supported)
- Saves/Rebuilds IMGs (saving RPFs is currently not supported)
- Supports Import/Export of files
- Includes
Resoursaur.exe
which can extract segment data out of resource files (wtd/wdr/etc) for reverse-engineering purposes.