Difference between revisions of "Carcols.dat"

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http://stm.gtagaming.com/carcols/80-89.png
 
http://stm.gtagaming.com/carcols/80-89.png
 
http://stm.gtagaming.com/carcols/90-94.png
 
http://stm.gtagaming.com/carcols/90-94.png
 
First color has index of 1 (one). Commented or empty lines don't count.
 
  
 
==CAR==
 
==CAR==

Revision as of 00:06, 2 March 2006

Introduction

Car Colors file (carcols.dat) contains a color palette and numbers to asociate them with specific cars. Cars may or may not have a color palette.

Structure

The carcols.dat file is split up into two or three sections named "col", "car" and "car4" (car4 being only used in gta-sa). Each section starts with a section identifier and ends with the keyword "end", both in a single line.

comments in this file are done by using the numbersign "#" symbol in start of line.

Example:

# a comment!
col
...
end
car
...
end
car4
...
end

COL

Col section contain color palette, the data is made of text lines, every line contains 3 numbers seperated with a comma ',' sign. The 3 numbers in a line specifify the Red, Green and Blue component of that line's color. With all three values, a colour can be formed, and applied to a car. New colours can be added by simply adding a new line at the bottom of the list, and making sure it's #ID number is not already used by another colour.

Below are the colours available in an unedited Vice City carcols.dat file, numbered according to their respective lines.

http://stm.gtagaming.com/carcols/0-9.png http://stm.gtagaming.com/carcols/10-19.png http://stm.gtagaming.com/carcols/20-29.png http://stm.gtagaming.com/carcols/30-39.png http://stm.gtagaming.com/carcols/40-49.png http://stm.gtagaming.com/carcols/50-59.png http://stm.gtagaming.com/carcols/60-69.png http://stm.gtagaming.com/carcols/70-79.png http://stm.gtagaming.com/carcols/80-89.png http://stm.gtagaming.com/carcols/90-94.png

CAR

CAR section asociate specific colors from color palette with cars, data in a line is separated same as in COL section (with a comma ','). Every line contains car's model name, and numbers which specify car's color pairs (2 colors per color pair - primary and secondary).

here is an made-up example:

thiscar, 1, 3, 4, 8

game will interpret the data like this:

  • the color pair data belongs to car 'thiscar'
  • numbers '1' and '3' are first color pair
  • numbers '4' and '8' are second color pair

Carname

CAR4

San andreas only, contains same data as CAR section but specifies 4 colors for specific cars, that is instead of two colors in a color pair there are four.