Difference between revisions of "00A5"
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− | + | {{OpCode | |
− | + | | ini = 00A5=5,%1o% %2d% %3d% %4d% %5d% | |
− | + | | description = Creates a vehicle at a coordinate | |
− | + | | p1 = Valid vehicle [[DFF]] model name or ID number as defined in the [[IDE#CARS|IDE]] file | |
− | + | | p2 = X-coordinate | |
− | + | | p3 = Y-coordinate | |
− | + | | p4 = Z-coordinate | |
− | + | | p5 = Vehicle handle | |
− | + | | game = GTA3, Vice City, San Andreas | |
− | + | | native = [[CREATE_CAR]] | |
+ | }} | ||
This creates a vehicle at a coordinate. Using this opcode requires [[0247]] or else the game might crash. | This creates a vehicle at a coordinate. Using this opcode requires [[0247]] or else the game might crash. | ||
Revision as of 19:52, 27 December 2008
{{{games}}}
- Description
- Creates a vehicle at a coordinate
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_CAR
This creates a vehicle at a coordinate. Using this opcode requires 0247 or else the game might crash.
Note
Sometimes this opcode is written as this:
00A5=5,%5d% %1o% %2d% %3d% %4d%
The fifth parameter is placed in the beginning instead of at the end. This depends on which INI file you use.
Sanny Builder by default:
00A5: 0@ = create_car #PONY at 0.0 0.0 0.0
Example
Beginners have a hard time creating vehicles because it is tough to learn how to make a code that would create a vehicle successfully. This will be only shown as an example and shouldn't be copied verbatim. There are other ways of doing this. The following code uses the Sanny Builder.
:LoadModel
0247: load_model #PONY
:CheckModel
0001: wait 0 ms
00D6: if 0
0248: model #PONY available
004D: jump_if_false @CheckModel
00A5: 0@ = create_car #PONY at 0.0 0.0 0.0
0249: release_model #PONY
004E: end_thread
Keywords
create, spawn, car, vehicle, model