Difference between revisions of "Fighting Styles"
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(Added SA fighting styles lists) |
(Adding style and moves description, revising the 8 6 which turns out to be a bat animation) |
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Line 10: | Line 10: | ||
6 6 - Kung Fu | 6 6 - Kung Fu | ||
7 6 - Kick Boxing | 7 6 - Kick Boxing | ||
− | 8 6 - | + | 8 6 - Bat/Nightstick/Shovel/Pool Cue/Golf Club animation |
+ | 9 6 - Knife animation | ||
+ | 10 6 - Bat animation, with faster 3rd combo (unused, probably registered as GOLFCLUB in the melee.dat) | ||
+ | 11 6 - Katana/Cane animation | ||
+ | 12 6 - Chainsaw animation | ||
+ | 13 6 - Dildo animation | ||
+ | 14 6 - Flower animation | ||
+ | 15 6 - Punch and Kick (Default 2 hit combo) | ||
+ | 16 6 - Gun Butt (Elbow using gun) | ||
+ | Take care to only uses the stated combination above to avoid crashing the game | ||
+ | |||
{{Incomplete}} | {{Incomplete}} |
Latest revision as of 15:19, 9 March 2023
In CLEO there is an opcode(07FE) available for GTA SA to set character animations, specifically their melee attacks or fighting styles.
GIVE_MELEE_ATTACK_TO_CHAR (actor_handle) (style) (moves)
The opcode takes an actor handle as the first argument followed by style and moves. There are a few known working combinations of style & moves which produce different fighting animations.
style moves 4 6 - Default 5 6 - Boxing 6 6 - Kung Fu 7 6 - Kick Boxing 8 6 - Bat/Nightstick/Shovel/Pool Cue/Golf Club animation 9 6 - Knife animation 10 6 - Bat animation, with faster 3rd combo (unused, probably registered as GOLFCLUB in the melee.dat) 11 6 - Katana/Cane animation 12 6 - Chainsaw animation 13 6 - Dildo animation 14 6 - Flower animation 15 6 - Punch and Kick (Default 2 hit combo) 16 6 - Gun Butt (Elbow using gun)
Take care to only uses the stated combination above to avoid crashing the game
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