Difference between revisions of "GTA Connected"
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− | + | [[File:gtac-logo.png|256px|GTA Connected Logo]] | |
==General Information== | ==General Information== | ||
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[https://discord.gg/YSyasDa Discord] | [https://discord.gg/YSyasDa Discord] | ||
− | + | ==Features== | |
* Works on GTA III, Vice City, San Andreas, and GTA IV | * Works on GTA III, Vice City, San Andreas, and GTA IV | ||
* Supports both scripted and built-in gamemodes for GTA IV | * Supports both scripted and built-in gamemodes for GTA IV |
Revision as of 22:37, 4 January 2021
General Information
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.
Links
Features
- Works on GTA III, Vice City, San Andreas, and GTA IV
- Supports both scripted and built-in gamemodes for GTA IV
- Scripting languages include JavaScript, Lua, and Squirrel
- Synced peds and traffic on all games
- Play both offline and online
- Dynamically growing/melting snow that builds up on the ground
- Custom objects
- Peer-2-peer sync (optional per-server and per-client)
- Works well on Windows XP and WINE
- Module SDK for both server and client
- Partial sync for some missions
- Lots more!