Difference between revisions of "GTA Connected"
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− | [[File:gtac-logo.png|256px|GTA Connected Logo]] | + | <div style="text-align: center;">[[File:gtac-logo.png|256px|GTA Connected Logo]]</div> |
+ | ==General Information== | ||
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. | GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. | ||
+ | |||
+ | ==Links== | ||
+ | [https://gtaconnected.com/ Website]<br /> | ||
+ | [https://discord.gg/YSyasDa Discord] | ||
''Features:'' | ''Features:'' |
Revision as of 22:37, 4 January 2021
General Information
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.
Links
Features:
- Works on GTA III, Vice City, San Andreas, and GTA IV
- Supports both scripted and built-in gamemodes for GTA IV
- Scripting languages include JavaScript, Lua, and Squirrel
- Synced peds and traffic on all games
- Play both offline and online
- Dynamically growing/melting snow that builds up on the ground
- Custom objects
- Peer-2-peer sync (optional per-server and per-client)
- Works well on Windows XP and WINE
- Module SDK for both server and client
- Partial sync for some missions
- Lots more!