Difference between revisions of "GTA Connected"
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(Created page with "GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. Features...") |
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GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. | GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. | ||
− | Features: | + | ''Features:'' |
− | + | * Works on GTA III, Vice City, San Andreas, and GTA IV | |
− | + | * Supports both scripted and built-in gamemodes for GTA IV | |
− | + | * Scripting languages include JavaScript, Lua, and Squirrel | |
− | + | * Synced peds and traffic on all games | |
− | + | * Play both offline and online | |
− | + | * Dynamically growing/melting snow that builds up on the ground | |
− | + | * Custom objects | |
− | + | * Peer-2-peer sync (optional per-server and per-client) | |
− | + | * Works well on Windows XP and WINE | |
− | + | * Module SDK for both server and client | |
− | + | * Partial sync for some missions | |
− | + | * Lots more! |
Revision as of 22:32, 4 January 2021
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.
Features:
- Works on GTA III, Vice City, San Andreas, and GTA IV
- Supports both scripted and built-in gamemodes for GTA IV
- Scripting languages include JavaScript, Lua, and Squirrel
- Synced peds and traffic on all games
- Play both offline and online
- Dynamically growing/melting snow that builds up on the ground
- Custom objects
- Peer-2-peer sync (optional per-server and per-client)
- Works well on Windows XP and WINE
- Module SDK for both server and client
- Partial sync for some missions
- Lots more!