Difference between revisions of "004E"
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− | {{ | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = TERMINATE_THIS_SCRIPT | |
− | + | | description = Ends the [[script]] | |
− | + | | syntax1 = 004E: end_thread | |
− | + | | syntax2 = end_thread | |
− | + | | p1t = ''none'' | |
− | + | }} | |
− | '' | ||
− | |||
− | This opcode stops the execution of the [[ | + | This opcode stops the execution of the [[script]] in which it is used. All data within the script (such as local variables and timers) immediately are nulled and the script is removed from the game memory. |
− | |||
This opcode must not be used in [[CLEO]]. Use CLEO's opcode [[0A93]] in San Andreas or 05DD in GTA III and Vice City to end the custom script. | This opcode must not be used in [[CLEO]]. Use CLEO's opcode [[0A93]] in San Andreas or 05DD in GTA III and Vice City to end the custom script. | ||
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== See also == | == See also == | ||
− | * [[0459]], ends | + | * {{Icon|t}} [[0459]], ends the named script |
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Revision as of 01:42, 6 December 2016
- Description
- Ends the script
- Syntax
- 004E: end_thread
- end_thread
- Parameter
- none
This opcode stops the execution of the script in which it is used. All data within the script (such as local variables and timers) immediately are nulled and the script is removed from the game memory.
This opcode must not be used in CLEO. Use CLEO's opcode 0A93 in San Andreas or 05DD in GTA III and Vice City to end the custom script.
Keywords
mission, thread, end, terminate, script
See also
- 0459, ends the named script