Difference between revisions of "0945"
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− | {{Icon|SA}} | + | {{OpCode |
− | + | | games = {{Icon|SA}} | |
− | + | | command = GET_PLAYER_MAX_ARMOUR | |
− | + | | description = Gets the player's maximum armour | |
− | + | | syntax1 = 0945: get_player [''player handle''] max_armour_to [''var''] | |
− | + | | p1t = [''player handle''] | |
− | + | | p1d = The [[0053|handle of the player]] | |
− | + | | p2t = [''var''] | |
− | + | | p2d = Variable to store the integer value | |
− | + | }} | |
− | |||
== For Vice City == | == For Vice City == | ||
This opcode does not exist in Vice City but it is possible to get the player's max armour. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one), and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file: | This opcode does not exist in Vice City but it is possible to get the player's max armour. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one), and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file: | ||
− | < | + | {{Pre|class=sb-code|1= |
− | :opcode_0945 | + | <span class="nl">:opcode_0945</span> |
− | // 0@ - input param (player handle) | + | <span class="c1">// 0@ - input param (player handle)</span> |
− | 0@ *= | + | <span class="nv">0@</span> *= <span class="m">0x170</span> <span class="c1">// size of each player info struct</span> |
− | 0@ += 0x94AD28 | + | <span class="nv">0@</span> += <span class="m">0x94AD28</span> <span class="c1">// base address for player info</span> |
− | 0@ += 0x144 | + | <span class="nv">0@</span> += <span class="m">0x144</span> <span class="c1">// get max armour offset</span> |
− | 05E0: 0@ = read_memory 0@ size 1 virtual_protect 0 | + | 05E0: <span class="nv">0@</span> = read_memory <span class="nv">0@</span> size <span class="m">1</span> virtual_protect <span class="m">0</span> |
− | 05F6: ret 1 0@ | + | 05F6: ret <span class="m">1</span> <span class="nv">0@</span> |
− | </ | + | }} |
+ | |||
Use this line as a substitute for opcode 0945. This can be placed anywhere within the external script: | Use this line as a substitute for opcode 0945. This can be placed anywhere within the external script: | ||
− | < | + | {{Pre|class=sb-code|1= |
− | + | 05F5: call_scm_func <span class="nl">@opcode_0945</span> inputs <span class="m">1</span> player_handle [player handle] store_to [<span class="k">var</span>] | |
− | </ | + | }} |
== Keywords == | == Keywords == | ||
get, store, player, max, maximum, armor, armour | get, store, player, max, maximum, armor, armour | ||
− | |||
[[Category:Code Snippets]] | [[Category:Code Snippets]] |
Latest revision as of 02:37, 4 December 2016
- Description
- Gets the player's maximum armour
- Syntax
- 0945: get_player [player handle] max_armour_to [var]
- Parameter
- [player handle]
- The handle of the player
- [var]
- Variable to store the integer value
For Vice City
This opcode does not exist in Vice City but it is possible to get the player's max armour. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one), and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:
:opcode_0945 // 0@ - input param (player handle) 0@ *= 0x170 // size of each player info struct 0@ += 0x94AD28 // base address for player info 0@ += 0x144 // get max armour offset 05E0: 0@ = read_memory 0@ size 1 virtual_protect 0 05F6: ret 1 0@
Use this line as a substitute for opcode 0945. This can be placed anywhere within the external script:
05F5: call_scm_func @opcode_0945 inputs 1 player_handle [player handle] store_to [var]
Keywords
get, store, player, max, maximum, armor, armour