Difference between revisions of "0187"
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Line 8: | Line 8: | ||
: Marker.CreateAboveActor( [''var''], [''char handle''] ) | : Marker.CreateAboveActor( [''var''], [''char handle''] ) | ||
'''Parameter''' | '''Parameter''' | ||
+ | : [''char handle''] | ||
+ | :: The handle of the character | ||
: [''var''] | : [''var''] | ||
:: Variable to store the handle of the blip | :: Variable to store the handle of the blip | ||
− | |||
− | |||
This opcode adds a square blip in the radar denoting the location of the character and a marker above the character. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to [[0162]] but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are: | This opcode adds a square blip in the radar denoting the location of the character and a marker above the character. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to [[0162]] but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are: |
Latest revision as of 00:16, 20 November 2016
Description
- Adds a blip and a marker to the character
Syntax
- 0187: [var] = create_marker_above_actor [char handle]
- Marker.CreateAboveActor( [var], [char handle] )
Parameter
- [char handle]
- The handle of the character
- [var]
- Variable to store the handle of the blip
This opcode adds a square blip in the radar denoting the location of the character and a marker above the character. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to 0162 but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:
Both the blip and marker can be removed using opcode 0164.
Keywords
create, set, marker, blip, arrow, actor, ped, character