Difference between revisions of "03C9"
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== For Vice City == | == For Vice City == | ||
This opcode does not exist in Vice City but it is still possible to check if a vehicle is visibly damaged. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file: | This opcode does not exist in Vice City but it is still possible to check if a vehicle is visibly damaged. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file: | ||
− | <p class="sb-code mw-code | + | <p class="sb-code mw-code"><span class="nl">:opcode_03C9</span> |
<span class="c1">// 0@ - input param (car handle)</span> | <span class="c1">// 0@ - input param (car handle)</span> | ||
05E7: <span class="nv">0@</span> = car <span class="nv">0@</span> struct | 05E7: <span class="nv">0@</span> = car <span class="nv">0@</span> struct | ||
Line 19: | Line 19: | ||
05FE: <span class="nv">0@</span> = <span class="nv">0@</span> SHR <span class="m">1</span> | 05FE: <span class="nv">0@</span> = <span class="nv">0@</span> SHR <span class="m">1</span> | ||
05F9: <span class="nv">0@</span> = <span class="nv">0@</span> <span class="k">AND</span> <span class="m">1</span> | 05F9: <span class="nv">0@</span> = <span class="nv">0@</span> <span class="k">AND</span> <span class="m">1</span> | ||
− | + | <span class="nv">0@</span> == <span class="m">1</span> <span class="c1">// is car visibly damaged</span> | |
05F6: ret <span class="m">0</span> | 05F6: ret <span class="m">0</span> | ||
</p> | </p> | ||
Use this line as a substitute for opcode 03C9. This can be placed anywhere within the external script as a conditional statement. | Use this line as a substitute for opcode 03C9. This can be placed anywhere within the external script as a conditional statement. | ||
− | <p class="sb-code mw-code | + | <p class="sb-code mw-code"><span class="c1">// ...</span> |
<span class="k">if</span> | <span class="k">if</span> | ||
05F5: call_scm_func <span class="nl">@opcode_03C9</span> inputs <span class="m">1</span> car_handle [car handle] | 05F5: call_scm_func <span class="nl">@opcode_03C9</span> inputs <span class="m">1</span> car_handle [car handle] |
Revision as of 05:20, 16 November 2016
- Description
- Checks if the vehicle is visibly damaged
- Syntax
- 03C9: car [car handle] damaged
- Parameter
- [car handle]
- The handle of the vehicle
This opcode returns true if the vehicle is visibly damaged. It does not depend on the health of the vehicle.
For Vice City
This opcode does not exist in Vice City but it is still possible to check if a vehicle is visibly damaged. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:
:opcode_03C9 // 0@ - input param (car handle) 05E7: 0@ = car 0@ struct 0@ += 0x1FB 05E0: 0@ = read_memory 0@ size 1 virtual_protect 0 05FE: 0@ = 0@ SHR 1 05F9: 0@ = 0@ AND 1 0@ == 1 // is car visibly damaged 05F6: ret 0
Use this line as a substitute for opcode 03C9. This can be placed anywhere within the external script as a conditional statement.
// ... if 05F5: call_scm_func @opcode_03C9 inputs 1 car_handle [car handle] then // [RETURNED TRUE] else // [RETURNED FALSE] end // ...
Keywords
check, car, vehicle, visibly, visible, damage, damaged