Difference between revisions of "0117"
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| − | {{Icon|t}} | + | {{OpCode |
| − | + | | games = {{Icon|t}} | |
| − | + | | command = IS_PLAYER_DEAD | |
| − | + | | description = Checks if the player is dead | |
| − | + | | syntax1 = 0117: player [''player handle''] wasted | |
| − | + | | p1t = [''player handle''] | |
| − | + | | p1d = The [[0053|handle of the player]] | |
| − | + | }} | |
| − | |||
This conditional opcode returns true if the wasted screen pops up. Unlike [[0118]], a similarly named opcode for characters, it does not check when your health reaches 0. | This conditional opcode returns true if the wasted screen pops up. Unlike [[0118]], a similarly named opcode for characters, it does not check when your health reaches 0. | ||
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== See also == | == See also == | ||
| − | * [[0118]], checks if the character is dead | + | * {{Icon|t}} [[0118]], checks if the character is dead |
| − | * [[0256]], checks if the player is wasted or busted | + | * {{Icon|t}} [[0256]], checks if the player is wasted or busted |
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Latest revision as of 16:28, 4 June 2016
- Description
- Checks if the player is dead
- Syntax
- 0117: player [player handle] wasted
- Parameter
- [player handle]
- The handle of the player
This conditional opcode returns true if the wasted screen pops up. Unlike 0118, a similarly named opcode for characters, it does not check when your health reaches 0.
Keywords
check, player, alive, dead, wasted