Difference between revisions of "Magic.TXD"
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* [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]] | * [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]] | ||
* [[Magic.TXD/Working_with_the_Log/|Working with the Log]] | * [[Magic.TXD/Working_with_the_Log/|Working with the Log]] | ||
+ | * [[Magic.TXD/Build_System/|TXD Build System]] |
Revision as of 16:46, 19 March 2016
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
NOTE: more information will follow on release.
Features
- PC, PS2, XBOX, Android, iOS TXD support
- live preview of TXD contents
- importing, exporting, resizing, encoding and decoding
- friendly user interface
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.