Difference between revisions of "Magic.TXD"
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'''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and [[User:The_GTA|The_GTA]] for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple. | '''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and [[User:The_GTA|The_GTA]] for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple. | ||
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'''NOTE:''' more information will follow on '''release'''. | '''NOTE:''' more information will follow on '''release'''. |
Revision as of 18:56, 27 December 2015
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
NOTE: more information will follow on release.
Features
- PC, PS2, XBOX, Android, iOS TXD support
- live preview of TXD contents
- importing, exporting, resizing, encoding and decoding
- friendly user interface
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.