Difference between revisions of "Particle (SA)"
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A '''particle''' is an animation of moving textures to simulate fuzzy effects. The new particle system in San Andreas is slightly different from GTA3 and Vice City. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder. You can also attach particle systems to your models using the 3d Studio Max script by [[DexX]], that works also for 2dfx [http://www.gtaforums.com/index.php?showtopic=261624 GtaForums topic] | A '''particle''' is an animation of moving textures to simulate fuzzy effects. The new particle system in San Andreas is slightly different from GTA3 and Vice City. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder. You can also attach particle systems to your models using the 3d Studio Max script by [[DexX]], that works also for 2dfx [http://www.gtaforums.com/index.php?showtopic=261624 GtaForums topic] | ||
− | == | + | ==Mission Script== |
You can use the following opcodes to do stuff to your particles.<br> | You can use the following opcodes to do stuff to your particles.<br> | ||
[[064B]] - Creates a particle at a location<br> | [[064B]] - Creates a particle at a location<br> | ||
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! Name | ! Name | ||
! Description | ! Description | ||
+ | ! Special Properties | ||
! Image | ! Image | ||
|- | |- | ||
| blood_heli | | blood_heli | ||
| Gush of blood | | Gush of blood | ||
+ | | | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/blood_heli.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/blood_heli.jpg | ||
|- | |- | ||
| camflash | | camflash | ||
| Flash of a camera | | Flash of a camera | ||
+ | | | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/camflash.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/camflash.jpg | ||
|- | |- | ||
| carwashspray | | carwashspray | ||
| Spray of a car wash | | Spray of a car wash | ||
+ | | | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/carwashspray.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/carwashspray.jpg | ||
|- | |- | ||
| cement | | cement | ||
| Stream of pouring cement | | Stream of pouring cement | ||
+ | | Should be looped | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/cement.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/cement.jpg | ||
|- | |- | ||
| cloudfast | | cloudfast | ||
| Fast moving clouds | | Fast moving clouds | ||
+ | | Should be looped | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/cloudfast.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/cloudfast.jpg | ||
|- | |- | ||
| coke_puff | | coke_puff | ||
− | | Puff of coke | + | | Puff of coke spilling out |
+ | | | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/coke_puff.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/coke_puff.jpg | ||
+ | |- | ||
+ | | coke_trail | ||
+ | | Trail of coke | ||
+ | | Should be looped | ||
+ | | http://img.photobucket.com/albums/v41/spaceeinstein/coke_trail.jpg | ||
+ | |- | ||
+ | | explosion_barrel | ||
+ | | | ||
+ | | | ||
+ | | http://img.photobucket.com/albums/v41/spaceeinstein/explosion_barrel.jpg | ||
+ | |- | ||
+ | | explosion_crate | ||
+ | | | ||
+ | | | ||
+ | | http://img.photobucket.com/albums/v41/spaceeinstein/explosion_crate.jpg | ||
+ | |- | ||
+ | | explosion_door | ||
+ | | | ||
+ | | | ||
+ | | http://img.photobucket.com/albums/v41/spaceeinstein/explosion_door.jpg | ||
+ | |- | ||
+ | | explosion_fuel_car | ||
+ | | | ||
+ | | | ||
+ | | http://img.photobucket.com/albums/v41/spaceeinstein/explosion_fuel_car.jpg | ||
+ | |- | ||
+ | | explosion_large | ||
+ | | | ||
+ | | | ||
+ | | http://img.photobucket.com/albums/v41/spaceeinstein/explosion_large.jpg | ||
|} | |} | ||
</center> | </center> | ||
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<!--Format | <!--Format | ||
|- | |- | ||
+ | | | ||
| | | | ||
| | | | ||
| http://img.photobucket.com/albums/v41/spaceeinstein/.jpg | | http://img.photobucket.com/albums/v41/spaceeinstein/.jpg | ||
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Revision as of 20:48, 13 December 2007
A particle is an animation of moving textures to simulate fuzzy effects. The new particle system in San Andreas is slightly different from GTA3 and Vice City. Almost all particle effects are stored in the effects.fxp
file in the models
folder. You can also attach particle systems to your models using the 3d Studio Max script by DexX, that works also for 2dfx GtaForums topic
Mission Script
You can use the following opcodes to do stuff to your particles.
064B - Creates a particle at a location
064C - Makes the particle visible
064E - Stops the particle
064F - Releases the particle from memory
0650 - Deletes the particle with fade
0669 - Attaches a particle to an actor
066A - Attaches a particle with rotation to an actor
066B - Attaches a particle to a vehicle
066C - Attaches a particle with rotation to a vehicle
066D - Attaches a particle to an object
066E - Attaches a particle with rotation to an object
0883 - Attaches a particle to an actor
0976 - Deletes a particle instantly
List of Particles