Difference between revisions of "0186"

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(link to blip page instead)
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'''Description'''
 
'''Description'''
: Adds a radar [[blip]] and an arrow to the vehicle
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: Adds a [[blip]] and a marker to the vehicle
 
'''Syntax'''
 
'''Syntax'''
 
: 0186: [''var''] = create_marker_above_car [''car handle'']
 
: 0186: [''var''] = create_marker_above_car [''car handle'']
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:: The handle of the vehicle
 
:: The handle of the vehicle
  
This opcode creates a square blip in the radar denoting the location of the vehicle and an arrow above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The default size of the blip (usually set by opcode [[0168]]) is 3. The blip and arrow can be removed using opcode [[0164]].
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This opcode adds a square blip in the radar denoting the location of the vehicle and a marker above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to [[0161]] but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:
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* [[0165|Color]]: 0 (red) in GTA III and 4 (yellow) in Vice City
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* [[0168|Scale]]: 3
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* [[018B|Display]]: 3 (both blip and marker)
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Both the blip and marker can be removed using opcode [[0164]].
  
 
== Keywords ==
 
== Keywords ==

Revision as of 21:51, 31 August 2015

0186 in action in Vice City

GTA III Vice City San Andreas ADD_BLIP_FOR_CAR


Description

Adds a blip and a marker to the vehicle

Syntax

0186: [var] = create_marker_above_car [car handle]
[var] = Marker.CreateAboveCar( [car handle] )

Parameter

[var]
Variable to store the handle of the blip
[car handle]
The handle of the vehicle

This opcode adds a square blip in the radar denoting the location of the vehicle and a marker above the vehicle. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to 0161 but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:

  • Color: 0 (red) in GTA III and 4 (yellow) in Vice City
  • Scale: 3
  • Display: 3 (both blip and marker)

Both the blip and marker can be removed using opcode 0164.

Keywords

create, set, marker, blip, arrow, car, vehicle