Difference between revisions of "056A"
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(Created page with "{{Icon|VC}} {{Icon|SA}} '''WAS_CUTSCENE_SKIPPED''' <hr /> '''Description''' : Checks if the cutscene was skipped '''Syntax''' : 056A: has_cutscene_been_interrupted '''P...") |
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'''Description''' | '''Description''' | ||
− | : Checks if the cutscene was skipped | + | : Checks if the [[cutscene]] was skipped |
'''Syntax''' | '''Syntax''' | ||
: 056A: has_cutscene_been_interrupted | : 056A: has_cutscene_been_interrupted |
Revision as of 15:45, 5 June 2015
Description
- Checks if the cutscene was skipped
Syntax
- 056A: has_cutscene_been_interrupted
Parameter
- none
This opcode returns true when any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
- Right Shift
- Left Shift
- Left Mouse Button
- Enter
- Return
- Space
Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.
Keywords
has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt