Difference between revisions of "055B"
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:: Variable to store the handle of the pickup | :: Variable to store the handle of the pickup | ||
: [''int''] | : [''int''] | ||
− | :: | + | :: Clothes value (see below) |
: [''flt1''] | : [''flt1''] | ||
:: X-coordinate | :: X-coordinate | ||
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:: Z-coordinate | :: Z-coordinate | ||
− | This opcode spawns a clothing [[0213#Pickup types|type 2]] pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model <code>clothesp.dff</code> to create the pickup so the model needs to be defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its | + | This opcode spawns a clothing [[0213#Pickup types|type 2]] pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model <code>clothesp.dff</code> to create the pickup so the model needs to be defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its value listed below. The opcode alone does not let the player change clothes; to change clothes see [[clothes pickup]] for a code snippet based on the code used in Vice City. |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Value |
! [[GXT]] entry | ! [[GXT]] entry | ||
! Clothing | ! Clothing | ||
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| MC Tommy (unused) | | MC Tommy (unused) | ||
|} | |} | ||
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− | |||
− | |||
== Keywords == | == Keywords == |
Revision as of 19:18, 3 February 2015
Description
- Creates a clothing pickup
Syntax
- 055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the pickup
- [int]
- Clothes value (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode spawns a clothing type 2 pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff
to create the pickup so the model needs to be defined somewhere in an IDE file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its value listed below. The opcode alone does not let the player change clothes; to change clothes see clothes pickup for a code snippet based on the code used in Vice City.
Value | GXT entry | Clothing |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy (unused) |
Keywords
pickups, clothes, clothesp